Re: partcombine & killCues

2020-01-24 Thread Aaron Hill
On 2020-01-24 3:03 am, David Kastrup wrote: Aaron Hill writes: If you do this enough, putting it in a music function will make your score much more readable: cueName = #(define-music-function (parser location name) (markup?) #{ \tag #'cueName \set CueVoice.instrumentCueName = #name #})

Re: partcombine & killCues

2020-01-24 Thread David Kastrup
Aaron Hill writes: > On 2020-01-23 8:00 pm, Aaron Hill wrote: >> >> \tag #'cueName <>_\markup \tiny \italic "Bsn." >> \cueDuring #"bassoon" #DOWN { R1} >> > > If you need to use instrumentCueName or would simply prefer not to use > text scripts, then you can do this: > > > \cueDuri

Re: partcombine & killCues

2020-01-23 Thread Aaron Hill
On 2020-01-23 8:00 pm, Aaron Hill wrote: \tag #'cueName <>_\markup \tiny \italic "Bsn." \cueDuring #"bassoon" #DOWN { R1} If you need to use instrumentCueName or would simply prefer not to use text scripts, then you can do this: \cueDuring #"bassoon" #DOWN { \tag #'cueName \

Re: partcombine & killCues

2020-01-23 Thread Aaron Hill
On 2020-01-23 7:37 pm, Michael Seifert wrote: However, I can’t seem to get killCues to work correctly in combination with partcombine. It creates stray notation below the system in the full score, which is both unsightly and causes the systems in the full score to be over-compressed. A

partcombine & killCues

2020-01-23 Thread Michael Seifert
Hey there folks, I’m trying to prepare a score and parts for a concerto using Lilypond, and I can’t figure out how to make partcombine and killCues work nicely together. My goal is to have individual parts for the orchestra, containing cues for the solo instrument; and also to