On Saturday 03 December 2005 01:05 pm, Nicolas Sceaux wrote:
> Erik Sandberg <[EMAIL PROTECTED]> writes:
>
> > On Friday 02 December 2005 21.28, Nicolas Sceaux wrote:
> >> Hi,
> >>
> >> I'm facing some collision problems in a score with three voices on
one
> >> staff:
> >
> > Why don't you just a
Erik Sandberg <[EMAIL PROTECTED]> writes:
> On Friday 02 December 2005 21.28, Nicolas Sceaux wrote:
>> Hi,
>>
>> I'm facing some collision problems in a score with three voices on one
>> staff:
>
> Why don't you just add \voiceThree in the middle voice? This resolves most
> collisions.
Because t
"Thomas Scharkowski" <[EMAIL PROTECTED]> writes:
> I don't know why, but this seems to work:
Shifting the middle voice is where I ended up too.
Thanks.
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On Friday 02 December 2005 21.28, Nicolas Sceaux wrote:
> Hi,
>
> I'm facing some collision problems in a score with three voices on one
> staff:
Why don't you just add \voiceThree in the middle voice? This resolves most
collisions.
--
Erik
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I don't know why, but this seems to work:
Thomas
LilyPond 2.7.19 for Windows
> Hi,
>
> I'm facing some collision problems in a score with three voices on one
> staff:
>
>
Der folgende Teil dieser Nachricht enthält einen Anhang im
sogenannten Internet MIME Nachrichtenformat.
Wenn Sie Pegasus
Hi,
I'm facing some collision problems in a score with three voices on one
staff:
\version "2.7.21"
\layout { raggedright = ##t }
forceBeamLength =
#(def-music-function (parser location length) (number?)
#{
\override Voice.Stem #'details #'beamed-lengths = #(list $length)
\override Voice.