Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread Werner LEMBERG
> From what i see, the skylines are now more precise than they need to > be - every glyph has a skyline of 10 or so boxes, even if it's a > single letter! (see attached) I second this. > I think the proper solution would be to: > a) set minimal "step" size to 0.2 staffspace (or more in case of >

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread Han-Wen Nienhuys
2012/3/1 Janek Warchoł : > From what i see, the skylines are now more precise than they need to > be - every glyph has a skyline of 10 or so boxes, even if it's a > single letter! (see attached) > I think the proper solution would be to: > a) set minimal "step" size to 0.2 staffspace (or more in c

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread David Kastrup
Han-Wen Nienhuys writes: > 2012/3/1 Janek Warchoł : > >> From what i see, the skylines are now more precise than they need to >> be - every glyph has a skyline of 10 or so boxes, even if it's a >> single letter! (see attached) >> I think the proper solution would be to: >> a) set minimal "step" s

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread Han-Wen Nienhuys
On Thu, Mar 1, 2012 at 7:57 AM, David Kastrup wrote: >>> From what i see, the skylines are now more precise than they need to >>> be - every glyph has a skyline of 10 or so boxes, even if it's a >>> single letter! (see attached) >>> I think the proper solution would be to: >>> a) set minimal "ste

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread m...@apollinemike.com
On Mar 1, 2012, at 11:59 AM, Han-Wen Nienhuys wrote: >> >> Well, it is again an issue of "incest tabu" where the details of the >> combining skylines make best sense for combining _heterogenous_ >> elements: for arranging text with text, you don't want to have things >> get too closely or even i

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread m...@apollinemike.com
On Mar 1, 2012, at 11:52 AM, Han-Wen Nienhuys wrote: > 2012/3/1 Janek Warchoł : > >> From what i see, the skylines are now more precise than they need to >> be - every glyph has a skyline of 10 or so boxes, even if it's a >> single letter! (see attached) >> I think the proper solution would be to

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread David Kastrup
Han-Wen Nienhuys writes: > 2012/3/1 Janek Warchoł : > >> From what i see, the skylines are now more precise than they need to >> be - every glyph has a skyline of 10 or so boxes, even if it's a >> single letter! (see attached) >> I think the proper solution would be to: >> a) set minimal "step" s

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread David Kastrup
Han-Wen Nienhuys writes: > On Thu, Mar 1, 2012 at 7:57 AM, David Kastrup wrote: > From what i see, the skylines are now more precise than they need to be - every glyph has a skyline of 10 or so boxes, even if it's a single letter! (see attached) I think the proper solution wo

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread Trevor Daniels
Janek Warchoł wrote Thursday, March 01, 2012 12:01 AM The bad news is that for scores containing a lot of lyrics (like my SATB pieces) compilation times are now 3-4 times longer than wiith master. For instrumental scores the situation look better, it's 1.5-2 times longer. I can live with thes

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread Han-Wen Nienhuys
On Thu, Mar 1, 2012 at 8:01 AM, David Kastrup wrote: > Han-Wen Nienhuys writes: > >> 2012/3/1 Janek Warchoł : >> >>> From what i see, the skylines are now more precise than they need to >>> be - every glyph has a skyline of 10 or so boxes, even if it's a >>> single letter! (see attached) >>> I th

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread m...@apollinemike.com
On Mar 1, 2012, at 12:17 PM, Trevor Daniels wrote: > > Janek Warchoł wrote Thursday, March 01, 2012 12:01 AM > >> The bad news is that for scores containing a lot of lyrics (like my >> SATB pieces) compilation times are now 3-4 times longer than wiith >> master. For instrumental scores the situ

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread m...@apollinemike.com
On Mar 1, 2012, at 12:23 PM, Han-Wen Nienhuys wrote: > Well, perhaps there is another method. I just want to point out that > it is a waste to represent the extent of the letter 'n' with 10 boxes, > and we should be able to do better. > I agree that it's excessive. To me, "do better" means ma

Re: Important: GSoC mentors

2012-03-01 Thread Łukasz Czerwiński
On 28 February 2012 22:50, Janek Warchoł wrote: > >> Mentors may or may not receive money, but they will surely win Eternal > >> Glory (and maybe a Graham's Kiss, who knows?). Please declare which > >> project(s) you are willing to mentor (remember that not all projects > >> will be launched): >

Re: guile1 doesn't work

2012-03-01 Thread Julien Rioux
Werner LEMBERG gnu.org> writes: > configure:9636: checking for guile > configure:9666: result: no > configure:9636: checking for guile1 > configure:9652: found /usr/bin/guile1 > configure:9663: result: guile1 > configure:9704: checking for guile > configure:9737: result: no > ... >

Re: Fix for several musicxml2ly bugs. (issue 5697059)

2012-03-01 Thread ptrcklschmdt
On 2012/02/29 22:33:45, Julien Rioux wrote: This patch is not associated with any issue in the bug tracker. It will not get a proper review until it is added there, and the automatic testing shows that it does not cause any unexpected problems. Should it be added to issue 1983, or is it suf

Re: guile1 doesn't work

2012-03-01 Thread Werner LEMBERG
> This should do it: > > - AC_PATH_PROG($1, $2) > + AC_PATH_PROGS($1, $2) Yep, thanks. Werner ___ lilypond-devel mailing list lilypond-devel@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-devel

Re: Fix for several musicxml2ly bugs. (issue 5697059)

2012-03-01 Thread Colin Campbell
On 12-03-01 10:23 AM, ptrcklsch...@googlemail.com wrote: Well it would certainly be easier for me if we opened a new issue for this patch as it contains fixes for several bugs I reported lately. For some of them no issues were opened. Here are the bugs / reports at stake: -) http://code.google.

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread Janek Warchoł
On Thu, Mar 1, 2012 at 12:00 PM, m...@apollinemike.com wrote: > On Mar 1, 2012, at 11:52 AM, Han-Wen Nienhuys wrote: >> It's neat that you are generating such precise skylines, but can you >> show places where this makes an appreciable difference for texts? >> > > Janek had sent out a couple e-mai

Re: old source tarballs

2012-03-01 Thread Valentin Villenave
On Mon, Feb 27, 2012 at 1:31 PM, Graham Percival wrote: > We need to make more space on lilypond.org.  I've deleted > binaries, documentation, and regtests from everything other than > the first and last release of a stable series. On the minus side, it makes it a PITA to quickly check for not-so

Re: old source tarballs

2012-03-01 Thread Graham Percival
On Thu, Mar 01, 2012 at 11:19:58PM +0100, Valentin Villenave wrote: > On Mon, Feb 27, 2012 at 1:31 PM, Graham Percival > wrote: > > We need to make more space on lilypond.org.  I've deleted > > binaries, documentation, and regtests from everything other than > > the first and last release of a sta

Fix crash when unknown grob name is passed to ly:engraver-make-grob (issue 5715053)

2012-03-01 Thread plroskin
Reviewers: , Message: I've seen it many times that Lilypond would crash during my experiments with Scheme code. This time I decided to track it down. It's my first ever fix to the C++ code in Lilypond, so please check my coding style. Description: Fix crash when unknown grob name is passed to

Re: old source tarballs

2012-03-01 Thread Valentin Villenave
On Thu, Mar 1, 2012 at 11:26 PM, Graham Percival wrote: > Umm, no?  I mean, literally no?  Other than the first+last > releases of each stable branch, those files are gone. Then I'm sorry to hear that. In case my honest opinion matters (hint: it doesn't), I think you screwed up big time on this.

Re: old source tarballs

2012-03-01 Thread Trevor Daniels
Valentin Villenave wrote Thursday, March 01, 2012 11:05 PM On Thu, Mar 1, 2012 at 11:26 PM, Graham Percival wrote: Umm, no? I mean, literally no? Other than the first+last releases of each stable branch, those files are gone. Then I'm sorry to hear that. In case my honest opinion matters (

Re: Fix crash when unknown grob name is passed to ly:engraver-make-grob (issue 5715053)

2012-03-01 Thread dak
On 2012/03/01 23:02:57, Pavel Roskin wrote: I've seen it many times that Lilypond would crash during my experiments with Scheme code. This time I decided to track it down. It's my first ever fix to the C++ code in Lilypond, so please check my coding style. How is that a fix? You return a

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread Janek Warchoł
As for compilation times with patchset 32, SATB choral files compile two times longer than master, and instrumentals 1.0-1.5 times longer than master. Mike, i am very sorry but i have to pause my involvement in this issue a bit. I'm very short on time and testing takes a lot of time :/ cheers, Ja

important: GSoC problem, GNU isn't ready yet

2012-03-01 Thread Janek Warchoł
Hi all, i've got a message from GNU: they don't yet have a person who will be their GSoC administrator. They welcome volunteers to do this task - any takers? If GNU won't participate in GSoC, we'll have to make an application on our own. It's certainly possible to do so and i began investigating

Re: Gets vertical skylines from grob stencils (issue 5626052)

2012-03-01 Thread m...@apollinemike.com
On Mar 2, 2012, at 6:28 AM, Janek Warchoł wrote: > As for compilation times with patchset 32, SATB choral files compile > two times longer than master, and instrumentals 1.0-1.5 times longer > than master. > Mike, i am very sorry but i have to pause my involvement in this issue > a bit. I'm very