2011/3/10 Graham Percival :
> On Thu, Mar 10, 2011 at 12:42:11AM +0100, Janek Warchoł wrote:
>> 2011/3/9 Han-Wen Nienhuys
>> > You can easily try this out yourself. Just set ragged-right=##t and
>> > set linelength to 100 meters (or something). You may need to remove
>> > some internal sanity che
On Thu, Mar 10, 2011 at 12:42:11AM +0100, Janek Warchoł wrote:
> 2011/3/9 Han-Wen Nienhuys
> > You can easily try this out yourself. Just set ragged-right=##t and
> > set linelength to 100 meters (or something). You may need to remove
> > some internal sanity checks on distances.
>
> Maybe i sho
2011/3/9 Han-Wen Nienhuys
>
> 2011/3/6 Janek Warchoł :
> > Hi,
> >
> > how fast would be LilyPond if we turned off collision detecting,
> > optical spacing, line breaking, beam quanting and sloping, slur
> > shaping, etc etc etc - basically everything except placing symbols on
> > paper in one inf
Ha!
-Original Message-
From: Han-Wen Nienhuys
Reply-To:
Date: Wed, 9 Mar 2011 19:59:23 -0300
To: Janek Warchoł
Cc: Lilypond Dev
Subject: Re: LilyPond speed. Idea for Schikkers list
>2011/3/6 Janek Warchoł :
>> Hi,
>>
>> how fast would be LilyPond if we turned of
2011/3/6 Janek Warchoł :
> Hi,
>
> how fast would be LilyPond if we turned off collision detecting,
> optical spacing, line breaking, beam quanting and sloping, slur
> shaping, etc etc etc - basically everything except placing symbols on
> paper in one infinately long system?
You can easily try th
Hi,
how fast would be LilyPond if we turned off collision detecting,
optical spacing, line breaking, beam quanting and sloping, slur
shaping, etc etc etc - basically everything except placing symbols on
paper in one infinately long system?
I thought this can be checked by remowing all possible eng