That's weird - the overlap looks way more than 1e-10. Are you sure it is
taking the correct extent of the number into account?
(I am surprised that we do tuplet number/slur collisions at all.)
2011/7/27 m...@apollinemike.com
> On Jul 27, 2011, at 10:59 PM, hanw...@gmail.com wrote:
>
> this jus
On Jul 27, 2011, at 10:59 PM, hanw...@gmail.com wrote:this just moves the rounding error an epsilon away.can you post an image of the problem you're solvnig ?http://codereview.appspot.com/4820048/With my new patch, the tuplet collision right at the end of the slur is avoided (lily finds a Bezier in
this just moves the rounding error an epsilon away.
can you post an image of the problem you're solvnig ?
http://codereview.appspot.com/4820048/
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Added as
http://code.google.com/p/lilypond/issues/detail?id=1784
Just in case (some people use tracker more than Rietveld or their inbox
so this may get more eyes).
http://codereview.appspot.com/4820048/
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On 2011/07/27 08:37:06, MikeSol wrote:
This passes regtests
It does indeed :)
James
http://codereview.appspot.com/4820048/
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Reviewers: ,
Message:
This passes regtests and adds a regtest to show it in action.
As I know nothing about rounding error in C++, I'd like others who are
more familiar with this to comment on the way I handle it.
Cheers,
MS
Description:
Adds epsilon to Bezier range calculations.
Please revie