On Mon, Sep 8, 2008 at 9:52 AM, Dan Eble <[EMAIL PROTECTED]> wrote:
If we go through with this (which I doubt), the handles_ should be a
vector<> so we get bounds checking.
>>>
>>> No argument there, but I don't understand what you mean by "which I
>>> doubt".
>>
>> I doubt that we should
On 7 Sep 2008, at 23:08, Han-Wen Nienhuys wrote:
On Sun, Sep 7, 2008 at 7:13 PM, Dan Eble <[EMAIL PROTECTED]> wrote:
If we go through with this (which I doubt), the handles_ should be a
vector<> so we get bounds checking.
No argument there, but I don't understand what you mean by "which I
On Sun, Sep 7, 2008 at 7:13 PM, Dan Eble <[EMAIL PROTECTED]> wrote:
>> If we go through with this (which I doubt), the handles_ should be a
>> vector<> so we get bounds checking.
>
> No argument there, but I don't understand what you mean by "which I doubt".
I doubt that we should have any sort of
If we go through with this (which I doubt), the handles_ should be a
vector<> so we get bounds checking.
No argument there, but I don't understand what you mean by "which I
doubt".
1. why is this a music property? Since it is all about contexts, I
think a context property would be better,
Some random comments:
+ // these contexts have a many-to-one relationship to handles_[]
+ struct Part_combine_outlets
+ {
+Context *null;
+Context *apart1;
+Context *apart2;
+Context *solo1;
+Context *solo2;
+Context *chords;
+Context *rests;
+ } ctx_;
+
+ // uniqu