We are using windriver gcc to compile rpm as well as popt.
We are using autoconf for generating the binaries.
In Makefile.am we are adding all LDFLAGS, GCC opts etc.
&& ${popt_srcdir}/configure \
$$cross_args \
--with-cplusplus=no \
--with-java=no \
-
Hi,
For some time I've been trying to compile my framework
for writing multimedia and 3d games in Guile Scheme
on Windows/MinGW.
The framework uses SDL library, and more details can be
found here: https://puszcza.gnu.org.ua/projects/slayer
After many issues with compiling Guile Scheme on MinGW,
I'
On 2013-11-07 22:00, Panicz Maciej Godek wrote:
> Hi,
> For some time I've been trying to compile my framework
> for writing multimedia and 3d games in Guile Scheme
> on Windows/MinGW.
> The framework uses SDL library, and more details can be
> found here: https://puszcza.gnu.org.ua/projects/slayer
Hi,
I did apply that change, i.e. replaced AM_LDFLAGS with slayer_LDADD and
moved the definition to the end of the src/Makefile.am. The libtool is
right now invoked this way:
/bin/sh ../libtool --tag=CXX --mode=link g++ -D_GNU_SOURCE=1
-Dmain=SDL_main -Ic:/mingw/msys/1.0/include/SDL
-Ic:/mingw/ms
On 2013-11-07 23:39, Panicz Maciej Godek wrote:
> Hi,
> I did apply that change, i.e. replaced AM_LDFLAGS with slayer_LDADD and moved
> the definition to the end of the src/Makefile.am. The libtool is right now
> invoked this way:
> /bin/sh ../libtool --tag=CXX --mode=link g++ -D_GNU_SOURCE=1