On Tue, 2012-02-07 at 17:26 +0100, Miklos Vajna wrote:
> I've introduced a few usage of HasItem in
> sw/source/filter/ww8/rtfattributeoutput.cxx, so checking if sw builds
> after your changes may make sense. ;-)
Yup, I've noticed. :-) Thanks for mentioning.
sw should build, as I've double-check
On Tue, Feb 07, 2012 at 11:13:44AM -0500, Kohei Yoshida
wrote:
> But then now that you mention it, maybe you have a point, and I agree
> that having an extra & may make it more obvious that it's an optional
> argument.
>
> I'll make that change.
I've introduced a few usage of HasItem in
sw/sour
On Tue, 2012-02-07 at 13:56 +0100, Lubos Lunak wrote:
> On Monday 06 of February 2012, Kohei Yoshida wrote:
> > Hi there,
> >
> > I've just added a new method to SfxItemSet to provide an easy way to
> > check whether or not an item is already set, and if it's already set,
> > get that item. Here i
On Mon, 2012-02-06 at 14:49 -0500, Kohei Yoshida wrote:
> Just FYI.
FWIW, sw/source/filter/ww8/writerhelper.hxx HasItem is sort of similar,
and there's some other stuff in there (written a long time ago) which
might have some utility up higher. No guarantees.
C.
_
On Monday 06 of February 2012, Kohei Yoshida wrote:
> Hi there,
>
> I've just added a new method to SfxItemSet to provide an easy way to
> check whether or not an item is already set, and if it's already set,
> get that item. Here is what I've added:
>
> bool SfxItemSet::HasItem(sal_uInt16 nWhich,
Hi there,
I've just added a new method to SfxItemSet to provide an easy way to
check whether or not an item is already set, and if it's already set,
get that item. Here is what I've added:
bool SfxItemSet::HasItem(sal_uInt16 nWhich, const SfxPoolItem*& rpItem) const
{
return SFX_ITEM_SET ==