Re: LiMux student "kick-off"

2014-10-01 Thread Florian Haftmann
> On Wed, 2014-09-24 at 14:18 +0200, Florian Haftmann wrote: >> From a bird's-eye perspective, this would IMHOP consist of the following >> tasks: The current matter of affairs is now documented in the Wiki. https://wiki.documentfoundation.org/Development/LHM_LiMux#Priority_Main_Loop To be conti

Re: LiMux student "kick-off"

2014-09-24 Thread Florian Haftmann
Hi all, >> * VCL: main-loop / timeout foo [ menTor ;-] >> + Making our main-loop have an 'idle' concept >>with priorities vs. mix & match timers. >> + Tobias Madl >> + Jennifer Liebel > LHM: Florian Haftmann this issue did not raise much attention so far in

Re: LiMux student "kick-off"

2014-09-24 Thread Michael Meeks
Hi Florian, On Wed, 2014-09-24 at 14:18 +0200, Florian Haftmann wrote: > From a bird's-eye perspective, this would IMHOP consist of the following > tasks: I love your breakdown =) > * Identify the hot-sport where events are announced. Sure - so, this is a matter of looking for f

Re: LiMux student "kick-off"

2014-09-24 Thread Florian Haftmann
> since the LiMux students are already working on various LO > EasyHacks, I really want to get the long-term projects started. > > We're using currently using the #libreoffice-lhm channel for > communication. I hope the respective groups get organized themself. > > And I hope I have all involved

Re: LiMux student "kick-off"

2014-09-22 Thread Michael Jaumann
Hi everybody, which GLSL version should be used? The existing shaders in chart2/opengl/ use the version 1.50. The shaders in canvas/opengl use version 1.20. Cheers Michael Tobias schrieb am 13:58 Freitag, 19.September 2014: At the moment i'm trying to get the unoxml/test/domtest.cx

Re: LiMux student "kick-off"

2014-09-19 Thread Tobias
At the moment i'm trying to get the unoxml/test/domtest.cxx (Bug 39625 ) working. So we'll see if it's usefull :) Cheers Tobi Am 19.09.2014 08:47, schrieb Matúš Kukan: On Wed, 2014-09-17 at 11:10 +0100, Michael Meeks wrote: On Wed, 2014

Re: LiMux student "kick-off"

2014-09-18 Thread Matúš Kukan
On Wed, 2014-09-17 at 11:10 +0100, Michael Meeks wrote: > On Wed, 2014-09-17 at 11:47 +0200, Jan-Marek Glogowski wrote: > > AFAIK Miklos was Michaels suggestion for the mentoring - can't remember. > > Matus is the XFastParser expert =) I guess it'd be nice to have a small > XFastParser unit

Re: LiMux student "kick-off"

2014-09-18 Thread khagaroth
This could be a pretty big minefield on Windows. Look at Chrome and Firefox. They had to introduce ANGLE to do dynamic OpenGL->Direct3D translation, because there were too many OpenGL bugs and quirks, especially with Intel GPUs. Not to mention, that drivers installed from Windows update have often

Re: LiMux student "kick-off"

2014-09-18 Thread Michael Meeks
Hi Ptyl, On Wed, 2014-09-17 at 21:08 +0300, Ptyl Dragon wrote: > Regarding this, from the little i've learned so far of OpenGL, the > main thing would be to avoid use the OpenGL extensions and API calls > that don't exist in ES ... In other words, whatever feature of OpenGL > we use, we should fir

Re: LiMux student "kick-off"

2014-09-18 Thread Markus Mohrhard
On Sep 18, 2014 8:42 PM, "Wols Lists" wrote: > > On 17/09/14 13:45, Ptyl Dragon wrote: > > ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 too. > > We need simple thing. after all, we are not making a First Person > > Shooter. For starters we are just making a 2d rendering e

Re: LiMux student "kick-off"

2014-09-18 Thread Wols Lists
On 17/09/14 13:45, Ptyl Dragon wrote: > ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 too. > We need simple thing. after all, we are not making a First Person > Shooter. For starters we are just making a 2d rendering engine Just bear in mind, iirc you can't get hardware 2d

Re: LiMux student "kick-off"

2014-09-17 Thread Ptyl Dragon
inline On Wed, Sep 17, 2014 at 8:17 PM, Michael Meeks wrote: > Hi Ptyl, > > On Wed, 2014-09-17 at 15:45 +0300, Ptyl Dragon wrote: > > ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 > > too. > > The whole situation around different GL versions vs. mismatching > GLE

Re: LiMux student "kick-off"

2014-09-17 Thread Michael Meeks
Hi Ptyl, On Wed, 2014-09-17 at 15:45 +0300, Ptyl Dragon wrote: > ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2 > too. The whole situation around different GL versions vs. mismatching GLES versions etc. is too horrible for words =) my hope is that we could support

Re: LiMux student "kick-off"

2014-09-17 Thread Ptyl Dragon
hi Markus hope you enjoy your vacation and thanks for the feedback inline On Wed, Sep 17, 2014 at 2:58 PM, Markus Mohrhard < markus.mohrh...@googlemail.com> wrote: > Hey, > > So I will only be able to provide a short feedback as I'm still on > vacation for another month and don't have access to

Re: LiMux student "kick-off"

2014-09-17 Thread Markus Mohrhard
Hey, So I will only be able to provide a short feedback as I'm still on vacation for another month and don't have access to any computer. On Sep 17, 2014 9:29 PM, "Ptyl Dragon" wrote: > > This week we (CloudOn) did a kick off for the openGL project, > mainly reviewing OpenGL, and what we know of

Re: LiMux student "kick-off"

2014-09-17 Thread Ptyl Dragon
This week we (CloudOn) did a kick off for the openGL project, mainly reviewing OpenGL, and what we know of the requirements for the project. My conclusions so far (feel free to correct them. i'm an OpenGL noob): 1. We should use OpenGL 3.0 ES API - i.e use the 3.0 ES API subset, even when using n

Re: LiMux student "kick-off"

2014-09-17 Thread Michael Meeks
On Wed, 2014-09-17 at 11:47 +0200, Jan-Marek Glogowski wrote: > AFAIK Miklos was Michaels suggestion for the mentoring - can't remember. Matus is the XFastParser expert =) I guess it'd be nice to have a small XFastParser unit test as well (as some sort of entry-level easy-hack there). >

LiMux student "kick-off"

2014-09-17 Thread Jan-Marek Glogowski
Hi everybody, since the LiMux students are already working on various LO EasyHacks, I really want to get the long-term projects started. We're using currently using the #libreoffice-lhm channel for communication. I hope the respective groups get organized themself. And I hope I have all involved