Re: [Lazarus] New debugger for Mac based on lldb (Call for testers)

2018-10-17 Thread C Western via Lazarus
I have identified the issue. It seems that fpdebug opens all the object files associated with the project, and keeps them open. For the project I was working on this results in 700 or so open files in lazarus, and it seems the default system limit is 256. Awkwardly it is not clear how to change

Re: [Lazarus] New debugger for Mac based on lldb (Call for testers)

2018-10-17 Thread C Western via Lazarus
On 16/10/2018 22:39, Martin Frb via Lazarus wrote: On 16/10/2018 23:23, C Western via Lazarus wrote: On 14/10/2018 20:09, Martin Frb via Lazarus wrote: - Go to Tools > Options > Debugger   In the "debugger type" dropdown, you should find and select "LLDB debugger (with fpdebug)"   The edit be

Re: [Lazarus] New debugger for Mac based on lldb (Call for testers)

2018-10-16 Thread Martin Frb via Lazarus
On 16/10/2018 23:23, C Western via Lazarus wrote: On 14/10/2018 20:09, Martin Frb via Lazarus wrote: - Go to Tools > Options > Debugger   In the "debugger type" dropdown, you should find and select "LLDB debugger (with fpdebug)"   The edit below this (where you normally have the path to gdb),

Re: [Lazarus] New debugger for Mac based on lldb (Call for testers)

2018-10-16 Thread C Western via Lazarus
On 14/10/2018 20:09, Martin Frb via Lazarus wrote: - Go to Tools > Options > Debugger   In the "debugger type" dropdown, you should find and select "LLDB debugger (with fpdebug)"   The edit below this (where you normally have the path to gdb), should be changed to the path of lldb.   (lldb com

[Lazarus] New debugger for Mac based on lldb (Call for testers)

2018-10-14 Thread Martin Frb via Lazarus
With the Lazarus Release Candidate 1 for 2.0 a new debugger for Mac users has been shipped. It is based on LLDB, which is provided by apple and is ready to use. So there should no longer be a need to build and codesign gdb. As the LLDB integration is all new, it needs a lot of testing. So this