Juha, what do you think about this big patch.
http://mantis.freepascal.org/view.php?id=30992
It is changing only that some IDE dialog shows now other key names
(shorter), e.g. "Left", was before "arrow left" (and for "PgDown",
"Ins", ..).
IMO this dialog is rare used, and new keys names are ok.
On Thu, Dec 8, 2016 at 9:19 PM, Luca Olivetti via Lazarus
wrote:
> No, I just commented it out in order to test the patch in this old machine,
> it surely affects the functionality of the procedure where it is if removed.
It must be inside an IFDEF. I don't have enough knowledge (nor
motivation)
El 08/12/16 a les 19:20, Juha Manninen via Lazarus ha escrit:
On Wed, Dec 7, 2016 at 9:35 PM, Luca Olivetti via Lazarus
wrote:
Apart from the fact that I had to comment out a call to gdk_window_restack
in lcl/interfaces/gtk2/gtk2widgetset.inc (not available in this old gtk)
Can you please cre
On Wed, Dec 7, 2016 at 9:35 PM, Luca Olivetti via Lazarus
wrote:
> Apart from the fact that I had to comment out a call to gdk_window_restack
> in lcl/interfaces/gtk2/gtk2widgetset.inc (not available in this old gtk)
Can you please create a patch for that one. You are the best person to test it.
On 12/07/2016 11:55 PM, Anthony Walter via Lazarus wrote:
Lars,
DoomRL has nothing to do with Doom, other than borrowing the theme/setting. It's
a rogue-like game or RPG in a Doom setting.
it can also be played in ASCII mode or 3D graphics...
i watched yesterday's ChaosForge stream on twitch.
On 7 December 2016 at 11:09, Tony Whyman via Lazarus <
lazarus@lists.lazarus-ide.org> wrote:
> I've copied the following announcement to this list because of the
> discussions that took place earlier this year on use of Pascal Interfaces.
> The background for my interest in the subject was the dev