[Kicad-developers] build failure

2021-03-05 Thread Jonatan Liljedahl
I'm having trouble building on mac after enabling OCC. I had both OCC and OCE disabled and I assume that's why 3D viewer didn't show STEP models any more. I installed OCC 7.5.0 using homebrew 'opencascade' formula. Is it possible to disable just kicad2step? [ 30%] Linking CXX static library libkic

Re: [Kicad-developers] build failure

2021-03-05 Thread Jonatan Liljedahl
Ok, I'm now trying to build against OCE instead, as I'm sure that used to work before. I managed to have CMake find my homebrew installed OCE by setting OCE_DIR, however it fails here: make[2]: *** No rule to make target `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Develop

Re: [Kicad-developers] build failure

2021-03-05 Thread Nick Østergaard
You need to make sure you have a clean buid dir and try yo explicitly disable oce and enable occt on your cmake configure line. fre. 5. mar. 2021 11.48 skrev Jonatan Liljedahl : > Ok, I'm now trying to build against OCE instead, as I'm sure that used > to work before. > I managed to have CMake fi

Re: [Kicad-developers] build failure

2021-03-05 Thread Jonatan Liljedahl
I've tried with a fresh build dir, still getting this: Undefined symbols for architecture x86_64: "Standard_Type::Register(char const*, char const*, unsigned long, opencascade::handle const&)", referenced from: opencascade::type_instance::get() in libkicad2step_lib.a(oce_utils.cpp.o)

Re: [Kicad-developers] build failure

2021-03-05 Thread Nick Østergaard
@Jonatan Liljedahl Please share your cmake commandss On Fri, 5 Mar 2021 at 12:42, Jeff Young wrote: > > I never managed to get this to work (but my kung fu with build systems is > notoriously weak). > > Anyway, my current build flags are: > > -DCMAKE_C_COMPILER=clang > -DCMAKE_CXX_COMPILER=clan

Re: [Kicad-developers] build failure

2021-03-05 Thread Jonatan Liljedahl
Ok, I finally made it build with OCC, after uninstalling and reinstalling OCC with homebrew. Not sure what happened.. However, now there are *no* 3D models showing up. I noticed that there's a new KICAD6_3DMODEL_DIR path, which defaults to "/usr/local/3dmodels/" (where I have no 3d models). Is this

Re: [Kicad-developers] build failure

2021-03-05 Thread Jonatan Liljedahl
I tried "make install" in case something wasn't in the right place, but now that fails (which used to work fine): -- fixup_bundle -- app='/Users/lijon/Coding/kicad/build/install/KiCad.app/Contents/MacOS/kicad' -- libs='/Users/lijon/Coding/kicad/build/install/KiCad.app/Contents/PlugIns/_cvpcb

Re: [Kicad-developers] build failure

2021-03-05 Thread Nick Østergaard
Maybe try the kicad-mac-buidler just to verify your environment works? It should use the same brew stuff as you manually use. https://gitlab.com/kicad/packaging/kicad-mac-builder/ On Fri, 5 Mar 2021 at 17:44, Jonatan Liljedahl wrote: > > I tried "make install" in case something wasn't in the rig

Re: [Kicad-developers] build failure

2021-03-05 Thread Adam Wolf
It is certainly possible that Homebrew is distributing bottles that are linked a little weird, and you'd be getting the MacOS 10.14 reference from that. We've had this happen before. Regarding the libTKVCAF error, it looks like something's not quite right between the library and the fixup_bundle