[Kicad-developers] build kicad with Interactive Router

2014-07-12 Thread Andrea
Hi, I would build kicad with the New Interactive (push-and-shove) Router: https://lists.launchpad.net/kicad-developers/msg13351.html that I understood is in the product branch. I followed these istructions: http://www.kicad-pcb.org/display/DEV/Building+KiCad+on+Linux I compiled the release 2014-0

Re: [Kicad-developers] build kicad with Interactive Router

2014-07-12 Thread Nick Østergaard
Sure there is, you just haven't found it. You should switch to GAL mode, i.e. opengl mode. Press F11 or use the View menu. You should note that there is a right click context menu where you can change some settings for it. The context menu is enabled when you have the rounting tool active. Because

Re: [Kicad-developers] build kicad with Interactive Router

2014-07-12 Thread Andrea
thank you very much, works fine! I was looking under edit menu as in the previous implementation. Andrea 2014-07-12 11:33 GMT+02:00 Nick Østergaard : > Sure there is, you just haven't found it. You should switch to GAL > mode, i.e. opengl mode. Press F11 or use the View menu. You should > note th

Re: [Kicad-developers] build kicad with Interactive Router

2014-07-12 Thread Javier Serrano
On Sat, Jul 12, 2014 at 11:43 AM, Andrea wrote: > thank you very much, works fine! > I was looking under edit menu as in the previous implementation. Andrea, there is some documentation at [1] (sources at [2] for the time being) you can use to get started. There is also a video tutorial prepared

[Kicad-developers] Use of std::vector in Python

2014-07-12 Thread John Beard
Hi, I am trying to get fp_poly working in the footprint wizards. It seems that I should be using pcbnew.DRAWSEGMENT.SetPolyPoints(), which takes a std::vector as an argument. I tried to feed it a Python list of wxPoints, but it couldn't handle that: File "/home/john/src/kicad/pcbnew/scripting