Hi,
If you are going to implement replicate layout functonality I'd recommend going
along the suggestions made in
https://forum.kicad.info/t/replicate-layout-action-plugin/8539/13?u=mitjan
As for help implementing it in C++ take a look at
https://archive.fosdem.org/2017/schedule/event/kicad_sou
With regards to plugins, it also depends on how you define a plugin.
Within KiCad
it is only the 3D visualization which is implemented as a run-time
loadable library
(commonly called a "plugin") and its API is specifically for the
visualization of 3D
models. There is a generic layer which was inten
Hi,
There is also a description of how you would write a tool in the development
documentation:
http://docs.kicad-pcb.org/doxygen/md_Documentation_development_tool-framework.html
As Thomas said, there is no pluggable C++ interface for plugins. Part of the
reason for this is that C++ does not p
On 31/12/2018 17:54, mdoes...@xs4all.nl wrote:
> I've seen it is possible to write action plugins in python, I would
> rather do this kind of stuff in C++. In the sources I've found only some
> file loaders/savers and 3D stuff. Is the kind of plugin like "replicate
> layout" possible from C++? And
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