Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread Mitja Nemec
Hi, If you are going to implement replicate layout functonality I'd recommend going along the suggestions made in https://forum.kicad.info/t/replicate-layout-action-plugin/8539/13?u=mitjan As for help implementing it in C++ take a look at https://archive.fosdem.org/2017/schedule/event/kicad_sou

Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread Cirilo Bernardo
With regards to plugins, it also depends on how you define a plugin. Within KiCad it is only the 3D visualization which is implemented as a run-time loadable library (commonly called a "plugin") and its API is specifically for the visualization of 3D models. There is a generic layer which was inten

Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread John Beard
Hi, There is also a description of how you would write a tool in the development documentation: http://docs.kicad-pcb.org/doxygen/md_Documentation_development_tool-framework.html As Thomas said, there is no pluggable C++ interface for plugins. Part of the reason for this is that C++ does not p

Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread Tomasz Wlostowski
On 31/12/2018 17:54, mdoes...@xs4all.nl wrote: > I've seen it is possible to write action plugins in python, I would > rather do this kind of stuff in C++. In the sources I've found only some > file loaders/savers and 3D stuff. Is the kind of plugin like "replicate > layout" possible from C++? And