Hi All-
I've finished implementing Tom's suggestion as well as completing the
replacement of poly2tri in the ray tracer as well. I've posted a merge
proposal to launchpad for comments. I'd greatly appreciate any feedback
(small or large) before merging. You can find the merge proposal at
https:
Am Do., 19. Juli 2018 um 00:49 Uhr schrieb Tomasz Wlostowski <
tomasz.wlostow...@cern.ch>:
> On 19/07/18 06:15, Seth Hillbrand wrote:
> > Hi All-
> >
> > Our current triangulation caching is based on the poly2tri codebase and
> > has a number of constraints. Most notably, it does not allow touch
On 19/07/18 06:15, Seth Hillbrand wrote:
> Hi All-
>
> Our current triangulation caching is based on the poly2tri codebase and
> has a number of constraints. Most notably, it does not allow touching
> holes, holes on the boundary or duplicate vertices. In these cases, we
> do not cache the tria
Hi All-
Our current triangulation caching is based on the poly2tri codebase and has
a number of constraints. Most notably, it does not allow touching holes,
holes on the boundary or duplicate vertices. In these cases, we do not
cache the triangulation and instead use the OpenGL single-thread
tr
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