Hmm, it is not quite that easy. In addition to changing all the 10.7 to
10.10 --
The compile_kicad.sh really wants the location of the MacOSX10.10.sdk.
The location needs to be in the cmake_settings file:
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/
The 10.7 is so my builds work on 10.7-10.10. When developing, I used 10.10.
Let me know how it goes.
Adam Wolf
On Mar 17, 2015 4:58 PM, "Bob Gustafson" wrote:
> Ahh, I see the compile_kicad.sh script is looking for MacOS10.7.sdk - I
> only have the 10.9 and 10.10 sdk's
>
> I saw the 10.7 min
Ahh, I see the compile_kicad.sh script is looking for MacOS10.7.sdk - I
only have the 10.9 and 10.10 sdk's
I saw the 10.7 min while running the compile_wx script, but it didn't
give a problem.
(I wonder whether the yosemite patch didn't do anything..)
I will change the 10.7 to 10.10 and go ahead
Thanks! I'm not 100% happy with them, but they work, and that's half the
battle :) all.sh is perfect for what you're doing!
Adam Wolf
On Tue, Mar 17, 2015 at 3:07 PM, Bob Gustafson wrote:
> Hi Adam
>
> OK, I'm looking at:
> https://code.launchpad.net/~adamwolf/+junk/kicad-mac-packaging-pytho
Hi Adam
OK, I'm looking at:
https://code.launchpad.net/~adamwolf/+junk/kicad-mac-packaging-python
I read through your README.md - nice job of explaining your tradeoffs.
I'm using your 'all.sh' as a to-do list and going through each step.
Looking good.
Having fun
Bob G
On 03/17/2015 12:26 PM,
Hi Bob,
All the build scripts are in my Launchpad repo. Please search the archives
as I know I've posted them 3 or 4 times and I cannot get the link easily on
my phone.
Adam Wolf
On Tue, Mar 17, 2015 at 12:24 PM, Adam Wolf
wrote:
> No problem. Collin did all the heavy lifting there, adding t
No problem. Collin did all the heavy lifting there, adding the Python
support.
Adam Wolf
On Tue, Mar 17, 2015 at 12:24 PM, Bob Gustafson wrote:
> Hi Adam
>
> I tried your python enabled nightly in the DEBUG folder.
>
> Lots of my problems have been cleaned up by your nightly - the'
> KiCad->A
Hi Adam
I tried your python enabled nightly in the DEBUG folder.
Lots of my problems have been cleaned up by your nightly - the'
KiCad->About' works without an Alert box popping up - it looks pretty
clean. I tried some of the clicks that gave me problems before and it
looks pretty solid.
Thanks
Just as an aside, last night's build failed, for the first time in a
while--but the diff pairs should still work fine.
Adam Wolf
On Tue, Mar 17, 2015 at 11:06 AM, Nick Østergaard wrote:
> 2015-03-17 16:50 GMT+01:00 Bob Gustafson :
> > Hi Adam
> >
> > As written in the kicad build documentation,
Hi Adam
As written in the kicad build documentation, I patched the
wxPython/wxWidgets code and built that (also added the doPatch for the
patch files that were not included in the virgin osx_build_wx.sh file).
All patch files were used successfully (including the added ones -
macos_scrolledwindow
2015-03-17 16:50 GMT+01:00 Bob Gustafson :
> Hi Adam
>
> As written in the kicad build documentation, I patched the
> wxPython/wxWidgets code and built that (also added the doPatch for the patch
> files that were not included in the virgin osx_build_wx.sh file). All patch
> files were used successf
I'm not super interested in adding patches to the nightlies that aren't
accepted in core. Right now, the trackpad patches aren't ready to be put
in core because they break some things in other platforms.
Adam Wolf
Cofounder and Engineer
W&L
On Mar 17, 2015 10:50 AM, "Bob Gustafson" wrote:
> Hi
Hi Bob,
Did you add any patches? If you didn't, there definitely won't be any
gesture/trackpad support. It isn't ready for merging yet due to behavior
on other platforms.
Are you looking for issues or trying to get a usable KiCad? If the latter,
I suggest the nightlies. I, and quite a few oth
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