08.10.2012 14:03, Craig Southeren kirjoitti:
Sorry - I've been busy and I had to redo the user interface as per some
suggestions from the Kicad developers.
As long I'm not the one doing the work I'm not demanding anything
either. Thank you for your work and take your time. The only reason for
On Mon, Oct 08, 2012 at 01:46:40PM +0200, Tomasz Wlostowski wrote:
> Assuming that Kicad will have an OpenGL drawing engine sometime,
> this will not be a problem...
Actually it will be a *bigger* problem :D texture size is limited... and
1024x1024 (many board actually support 4096x4096) is a big
On 10/08/2012 12:26 PM, Lorenzo Marcantonio wrote:
What would worry me is that an image of that kind would be probably
*huge* especially if at high resolution. Blitting it efficiently could
be tricky...
Assuming that Kicad will have an OpenGL drawing engine sometime, this
will not be a problem..
On 8/10/2012 9:26 PM, Lorenzo Marcantonio wrote:
On Mon, Oct 08, 2012 at 01:20:29PM +0300, Vesa Solonen wrote:
Do you know why Scott wants independent scaling?
Anyway... scaling with two factors is as difficult as an homogeneous
scaling.
Its more matter of the user interface.
Given that the
On 8/10/2012 9:20 PM, Vesa Solonen wrote:
08.10.2012 02:20, Craig Southeren kirjoitti:
I'm hoping to have patches against the latest Kicad code available this
week. I'd love some feedback !
I'm waiting eagerly to see it working! I was also expecting some
public code somewhere or some status
On Mon, Oct 08, 2012 at 01:20:29PM +0300, Vesa Solonen wrote:
> >Do you know why Scott wants independent scaling?
Anyway... scaling with two factors is as difficult as an homogeneous
scaling.
What would worry me is that an image of that kind would be probably
*huge* especially if at high resoluti
08.10.2012 02:20, Craig Southeren kirjoitti:
I'm hoping to have patches against the latest Kicad code available this
week. I'd love some feedback !
I'm waiting eagerly to see it working! I was also expecting some public
code somewhere or some status updates on the list to see if you have
fou
On 10/7/2012 7:20 PM, Craig Southeren wrote:
Wayne,
I've implemented a bitmap "underlay" feature that I am using for tracing
the tracks on
vintage PCB boards. This displays a high resolution, full colour bitmap
under all of the
board layers that can be used to align tracks, components or mechani
Wayne,
I've implemented a bitmap "underlay" feature that I am using for tracing
the tracks on
vintage PCB boards. This displays a high resolution, full colour bitmap
under all of the
board layers that can be used to align tracks, components or mechanical
requirements.
I have a few UI tweaks
I just received and responded to the the email below. It doesn't happen
as often as it should but every once in a while someone gives the KiCad
developers thanks for doing a good job. So for all of you hunched over
your keyboards trying to make KiCad better with each and every commit,
thanks
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