Re: [Kicad-developers] Apple deprecates OpenGL

2018-06-04 Thread Tomasz Wlostowski
On 04/06/18 23:05, Wayne Stambaugh wrote: > Thank you Apple for thinking about your developers! I don't think it's developer-unfriendly. OpenGL's single threaded execution model is nowhere near today's graphics hardware. I think this is the reason. OpenGL is mostly old CAD software, which Apple do

Re: [Kicad-developers] Apple deprecates OpenGL

2018-06-04 Thread Adam Wolf
Wxwidgets uses things deprecated five+ years ago already... I'm not particularly worried. :) Adam On Mon, Jun 4, 2018, 4:05 PM Wayne Stambaugh wrote: > Thank you Apple for thinking about your developers! > > On 06/04/2018 04:45 PM, Eeli Kaikkonen wrote: > > is this something to worry about for

Re: [Kicad-developers] Apple deprecates OpenGL

2018-06-04 Thread Wayne Stambaugh
Thank you Apple for thinking about your developers! On 06/04/2018 04:45 PM, Eeli Kaikkonen wrote: > is this something to worry about for KiCad? > https://www.phoronix.com/scan.php?page=news_item&px=Apple-Deprecates-OpenGL-OpenCL > > Eeli Kaikkonen > > > _

Re: [Kicad-developers] Apple deprecates OpenGL

2018-06-04 Thread Marco Ciampa
On Mon, Jun 04, 2018 at 11:45:27PM +0300, Eeli Kaikkonen wrote: > is this something to worry about for KiCad? > https://www.phoronix.com/scan.php?page=news_item&px=Apple-Deprecates-OpenGL-OpenCL This "Certainly a shame they are not supporting Vulkan, but at least Vulkan over Metal via MoltenVK is

[Kicad-developers] Apple deprecates OpenGL

2018-06-04 Thread Eeli Kaikkonen
is this something to worry about for KiCad? https://www.phoronix.com/scan.php?page=news_item&px=Apple-Deprecates-OpenGL-OpenCL Eeli Kaikkonen ___ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Uns