I've just done this small patch in my branch:
https://github.com/craftyjon/kicad/pull/1/commits/4551318e7c20d1d577a1aab3a4bb21bab8e22f0e
I may leave it alone there until the branch is merged and then the big
refactor can happen.
If you're excited about taking it on at that point, I'll leave it to y
I suspect the original intent was to move both to the new one, it just never
got done.
If you want help with it Jon, give a scream. I’ve been in that code a bit.
Cheers,
Jeff.
> On 18 Mar 2019, at 17:37, Jon Evans wrote:
>
> Thanks for the history. I don't want to remove the manual netlist
It seems to have gone away as quickly as it came :)
On Mon, Mar 18, 2019 at 9:56 AM Wayne Stambaugh
wrote:
> You still managed to get the KiCad macos packages out while juggling all
> of that? Thanks for going the extra mile! I hope your bad luck streak
> comes to a screeching halt.
>
> Cheers
Thanks for the history. I don't want to remove the manual netlist
workflow, but I do think it would be good for the under-the-hood part to be
unified to BOARD_NETLIST_UPDATER.
I'm looking at some possible bugs/enhancements here related to the bus
upgrades, so I will see if it is practical to combi
Hi Jon,
On 3/18/2019 12:21 PM, Jon Evans wrote:
> Does anyone know why we have two different netlist update codepaths?
>
> When using "Update PCB from Schematic" workflow, the netlist is
> processed by BOARD_NETLIST_UPDATER called from PCB_EDIT_FRAME::KiwayMailIn()
This was created when the "Upd
Does anyone know why we have two different netlist update codepaths?
When using "Update PCB from Schematic" workflow, the netlist is processed
by BOARD_NETLIST_UPDATER called from PCB_EDIT_FRAME::KiwayMailIn()
When using "Load Netlist" workflow, the netlist is processed
by BOARD::ReplaceNetlist()
I'm fine with that, it should not be too bad to implement it as a matrix
under the hood.
I will play with a few different UX ideas for how to control this, based on
things I like and don't like from other tools.
-Jon
On Mon, Mar 18, 2019 at 9:51 AM Wayne Stambaugh
wrote:
> Hi Jon,
>
> On 3/18/2
You still managed to get the KiCad macos packages out while juggling all
of that? Thanks for going the extra mile! I hope your bad luck streak
comes to a screeching halt.
Cheers,
Wayne
On 3/15/2019 7:57 PM, Adam Wolf wrote:
> Definitely! This past week my bank account got seriously hacked, ou
Hi Jon,
On 3/18/2019 8:28 AM, Seth Hillbrand wrote:
> Am 2019-03-17 20:11, schrieb Jon Evans:
>> Hi all,
>>
>> I want to change the color system in PcbNew so that transparency is
>> tied to object type rather than board layer. Color would still be set
>> by layer, but transparency would be settab
Seth,
I'm OK with this change. We can always back it out if things go
sideways. I'm sure this isn't the only work around lurking in KiCad's
build configuration code.
Cheers,
Wayne
On 3/16/2019 11:56 PM, Seth Hillbrand wrote:
> Folks, I merged a removal of an older workaround prior to the inte
Hi all,
I like the idea of transparency per object type but also wouldn't want to
see layer transparency go completely.
I attach a screenshot from another ECAD suite allows both colour and
transparency tied to layer and/or object type. I think this works
particularly well.
Kind regards,
Michael
On 18/03/2019 13.28, Seth Hillbrand wrote:
> Am 2019-03-17 20:11, schrieb Jon Evans:
>> Hi all,
>>
>> I want to change the color system in PcbNew so that transparency is
>> tied to object type rather than board layer. Color would still be set
>> by layer, but transparency would be settable for t
Am 2019-03-17 20:11, schrieb Jon Evans:
Hi all,
I want to change the color system in PcbNew so that transparency is
tied to object type rather than board layer. Color would still be set
by layer, but transparency would be settable for things like tracks,
component pads, zones, etc.
Hi Jon-
I
Le 18/03/2019 à 01:11, Jon Evans a écrit :
> Hi all,
>
> I want to change the color system in PcbNew so that transparency is tied
> to object type rather than board layer. Color would still be set by
> layer, but transparency would be settable for things like tracks,
> component pads, zones, etc.
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