I will look into it, the difference in behavior between the oses is very
strange.
-Kristoffer
On Jan 31, 2017 2:30 AM, "Wayne Stambaugh" wrote:
> Manual entry now works on windows but you changed the behavior.
> Currently, as you enter a number in the edit control, the changes update
> instantl
Manual entry now works on windows but you changed the behavior.
Currently, as you enter a number in the edit control, the changes update
instantly. With your patch, you have to tab to the next control before
the change is made. IMO, this is a step backwards from the current
behavior at least on w
This seems fine to me.
On 1/30/2017 4:57 PM, Chris Pavlina wrote:
> Hi,
>
> This patch makes libedit preselect the current part when choosing the
> next part to edit. That makes it easier to go through a library one part
> at a time and not lose your place. I figure this is pretty
> noncontrovers
Hi,
This patch adds a hotkey (default: Ctrl+L) to libedit for Load
Component. Just another simple workflow-quickener when doing a lot of
library edits. I'll push this one in a day too.
--
Chris
>From c45f9c2b740ca5e7a7ac264d50a7d59d57794f3b Mon Sep 17 00:00:00 2001
From: Chris Pavlina
Date: Mon
Hi,
This patch makes libedit preselect the current part when choosing the
next part to edit. That makes it easier to go through a library one part
at a time and not lose your place. I figure this is pretty
noncontroversial, so I'll push it in a day or so if nobody sees anything
wrong with it.
--
2017-01-30 15:25 GMT+01:00 Wayne Stambaugh :
> Thank you Alejandro. The refactoring looks good and the unit tests are
> a nice touch. Since this patch is rather large, it might be worthwhile
> pushing this to a new branch in you own development repo on launchpad so
> other devs can clone it or m
Hello!
The patch now works under windows, mac and linux.
-Kristoffer
On 2017-01-27 16:40, Wayne Stambaugh wrote:
This doesn't work on windows at all. Changing any of the values either
with the spin buttons or direct entry into the edit control does not
update 3D view of the model. This issue
Thank you for the help everyone!
The missing component was the "base-devel" package, worth noting is that
I set up this machine with the sole purpose of building and testing
kicad under windows, It might be worth to add that the base-devel
package is needed as well in the documentation. To mak
Thank you Alejandro. The refactoring looks good and the unit tests are
a nice touch. Since this patch is rather large, it might be worthwhile
pushing this to a new branch in you own development repo on launchpad so
other devs can clone it or merge it into there own development repos.
Developers,
Hi, Kristoffer!
You need to install the make utility. Just launch mingw and run command:
pacman -S make
>
2017-01-30 10:51 GMT+02:00 Kristoffer Ödmark :
> I am using this PKGbuild:
>
> https://github.com/Alexpux/MINGW-packages/blob/master/mingw-
> w64-kicad-git/PKGBUILD
>
> I was trying to get
I am using this PKGbuild:
https://github.com/Alexpux/MINGW-packages/blob/master/mingw-w64-kicad-git/PKGBUILD
I was trying to get the compilation to work under MSYS2 the easy way
according to the guide. To see that everything was set up correctly,
which apparently it isnt.
- Kristoffer
On 201
Please show me your cmake options. Remember to make sure you have the
relevant mingw toolchain installed.
2017-01-30 9:23 GMT+01:00 Kristoffer Ödmark :
> I can't get Kicad to compile under windows, the guide in the online docs
> doesnt work for me under windows 7 64bit. If anyone have any ideas of
I can't get Kicad to compile under windows, the guide in the online docs
doesnt work for me under windows 7 64bit. If anyone have any ideas of
what to test I would really appreciate it.
I am following the guide at:
http://ci.kicad-pcb.org/job/kicad-doxygen/ws/Documentation/doxygen/html/md_Docum
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