My 2c.
One of the fantastically useful features of eeschema is components have
an "arbitrary" list of key:value pairs (fields) attached to them as
attributes.
Can I suggest that such a feature attached to objects on the PCB would
be even more powerful/useful.
It would mean that changes lik
What about simply removing the legacy canvas preemptively from the
development branch? gal-only is pretty usable by now and it might
reduce development workload for new features.
On Tue, May 3, 2016 at 7:52 AM, Wayne Stambaugh wrote:
> On 5/2/2016 4:54 PM, Chris Pavlina wrote:
>> I'd like to star
I like that the distinction between bright and dark lines was kept into the
dots. The extra coarser grid on top of the fine grid is very useful :)
On Tue, May 03, 2016 at 11:01:35PM +0200, Nick Østergaard wrote:
> 2016-05-03 21:10 GMT+02:00 Bernhard Stegmaier :
> > You are right.
> > I didn’t expe
I can imagine it, but I thought it was necessary to mention the idea.
This task would be easier if we could just get rid of the legacy
canvas. But that probably can't happen immediately, as we all know.
2016-05-03 17:13 GMT+02:00 Chris Pavlina :
> Oh god no. Can you imagine the bug reports from pe
2016-05-03 21:10 GMT+02:00 Bernhard Stegmaier :
> You are right.
> I didn’t expect the dots to be different, but every 10th dot is the bigger
> one.
Exactly as is the case with the lines...
>
> BTW:
> I do seem to get a popup “OpenGL 2.1 supported” on every start recently.
> Is that on intention
Yes, looks perfect now.
Thanks!
> On 03 May 2016, at 15:20, Maciej Sumiński wrote:
>
> Hi Bernhard,
>
> Good catch, it should be fixed now (revision 6766).
>
> Regards,
> Orson
>
> On 05/02/2016 07:24 PM, Bernhard Stegmaier wrote:
>> I already wanted to try over the weekend on OS X before the
You are right.
I didn’t expect the dots to be different, but every 10th dot is the bigger one.
BTW:
I do seem to get a popup “OpenGL 2.1 supported” on every start recently.
Is that on intention and what should it tell me (apart from the fact that
OpenGL 2.1 is supported… :) )?
It is quite annoyi
bernhard, are the ones that are the easily visible ones the darker
grid lines (ever 5 or so) that are more intense in the line mode
On Wed, May 4, 2016 at 4:27 AM, Bernhard Stegmaier
wrote:
> Maybe some anti-aliasing issue?
> For me, dots are also quite small and some of them are barely visible,
Maybe some anti-aliasing issue?
For me, dots are also quite small and some of them are barely visible, while
others look quite normal.
When I played around with the grid dots on OS X in legacy canvas I also had a
hard time to find a configuration where dots are visible both on (HiDPI) retina
an
Le 03/05/2016 à 18:06, Bernhard Stegmaier a écrit :
> In the Dimensions => Grid menu you can switch between dots/lines (also took
> me some while, I would have expected it in some preferences dialog).
> I don’t think that it is a (common) wxWidgets 3.1 issue.
> My OS X build uses a wxWidgets maste
In the Dimensions => Grid menu you can switch between dots/lines (also took me
some while, I would have expected it in some preferences dialog).
I don’t think that it is a (common) wxWidgets 3.1 issue.
My OS X build uses a wxWidgets master maybe two weeks old and grid is fine both
with dots and l
Hi Orson,
I tested your new change, still working but I was wondering:
void OPENGL_GAL::BeginUpdate()
{
if( IsShownOnScreen() )
SetCurrent( *OPENGL_GAL::glContext );
On this case shouldn't you not allow the begin of the update at all? (As you
will not be able to render it)... but I
Le 03/05/2016 à 15:56, Maciej Sumiński a écrit :
> On 05/02/2016 06:33 PM, jp charras wrote:
>> Le 02/05/2016 à 17:16, Maciej Sumiński a écrit :
>>> As noone had opposed the changes, I have just merged the bitmap fonts
>>> branch.
>>>
>>> As a small bonus, we have also added an option to switch to
Oh god no. Can you imagine the bug reports from people who can't find settings?
http://i3.kym-cdn.com/photos/images/newsfeed/000/727/910/577.gif
On Tue, May 03, 2016 at 04:41:20PM +0200, Nick Østergaard wrote:
> Maybe just show or enable the settings if the appropriate canvas is active?
>
> 2016
Maybe just show or enable the settings if the appropriate canvas is active?
2016-05-03 14:52 GMT+02:00 Wayne Stambaugh :
> On 5/2/2016 4:54 PM, Chris Pavlina wrote:
>> I'd like to start having a look at how I can organize the preferences for
>> pcbnew, having mostly finished in eeschema. (A few th
I tested (on Windows) and it works!
I didn't feel any issues.
Thanks,
Mario
From: Maciej Sumiński [maciej.sumin...@cern.ch]
Sent: 03 May 2016 15:20
To: Mário Luzeiro; kicad-developers@lists.launchpad.net
Subject: Re: mode openGL issues after latest updates
On 05/03/2016 12:06 PM, Mário Luzeiro wrote:
> Hi Orson,
> I tested the new updates on my branch code, and now on Windows I got this
> issues after I close the 3d-viewer windows:
>
> Error: mapping vertices buffer: invalid operation
> Error: unmapping vertices buffer: invalid operation
> Error: u
Most of the time! :)
On 5/3/2016 10:15 AM, Chris Pavlina wrote:
> ...but getting to tell people to pound sand is the best part of leading a
> project! ;D
>
> On Tue, May 03, 2016 at 10:08:03AM -0400, Wayne Stambaugh wrote:
>> I knew you were kidding. If I didn't have to be concerned with anythin
...but getting to tell people to pound sand is the best part of leading a
project! ;D
On Tue, May 03, 2016 at 10:08:03AM -0400, Wayne Stambaugh wrote:
> I knew you were kidding. If I didn't have to be concerned with anything
> else, I would have committed the patch already and told everyone who
>
Remember, I'm about to rearrange all the options anyway, so it's probably not
much of a concern where it goes for now. Feel free to begin the preferences
organization bikeshedding on the thread I already started for that, though :D
On Tue, May 03, 2016 at 03:58:21PM +0200, Maciej Sumiński wrote:
>
I knew you were kidding. If I didn't have to be concerned with anything
else, I would have committed the patch already and told everyone who
complained to pound sand. Unfortunately my role as product leader makes
things a bit more complicated. I'm with you on the c++11 side of
things. We'll get
FWIW, I meant that to come across like I was kidding, and I'm not entirely sure
I managed the right tone to get that across. I understand why you're cautious,
though indeed I'm solidly on the pro-C++11 side of things ;)
On Tue, May 03, 2016 at 09:49:14AM -0400, Wayne Stambaugh wrote:
> On 5/2/2016
On 05/02/2016 06:33 PM, jp charras wrote:
> Le 02/05/2016 à 17:16, Maciej Sumiński a écrit :
>> As noone had opposed the changes, I have just merged the bitmap fonts
>> branch.
>>
>> As a small bonus, we have also added an option to switch to dotted grid
>> in GAL (thanks to Tom for refactoring the
Hi Simon,
On 05/02/2016 07:08 PM, Simon Wells wrote:
> just fyi for anyone as dumb/blind as me the option for switching
> between dots and lines for the grid is in Dimensions->Grid in pcbnew.
Purposedly I have not left any clues to see if I had picked the right
place for the setting. Apparently i
On 5/2/2016 8:23 PM, Chris Pavlina wrote:
> On Mon, May 02, 2016 at 11:40:25AM -0400, Wayne Stambaugh wrote:
>> I'm not 100% sure we should pull the plug on mingw32/msys1 just yet.
>> There will most likely be a bunch ubuntu and fedora users who are using
>> older stable versions that this will eff
On 05/03/2016 03:23 PM, Wayne Stambaugh wrote:
> On 5/3/2016 6:58 AM, jp charras wrote:
>> Le 03/05/2016 à 12:06, Mário Luzeiro a écrit :
>>> Hi Orson,
>>> I tested the new updates on my branch code, and now on Windows I got this
>>> issues after I close the 3d-viewer windows:
>>>
>>> Error: mappi
Hi Bernhard,
Good catch, it should be fixed now (revision 6766).
Regards,
Orson
On 05/02/2016 07:24 PM, Bernhard Stegmaier wrote:
> I already wanted to try over the weekend on OS X before the merge… anyway,
> just
> tried and it looks fine for me, good work!
> Oh yes, I love the dotted grid… :
On 5/2/2016 4:54 PM, Chris Pavlina wrote:
> I'd like to start having a look at how I can organize the preferences for
> pcbnew, having mostly finished in eeschema. (A few things remain to be tweaked
> and will probably be done at the same time as pcbnew, to keep things in sync).
>
> The problem of
Hi all,
Recently there has been a lot of discussion on these features. Here's a
short proposal how we could hit all three birds with one stone:
Changes to SCH:
- none
Changes to netlist import:
- auto_generate flag for SCH components - when set, invokes a Python
script/C++ plugin which updates t
I am sure this is related to pcbnew refusing to put text upside down.
Den 03/05/2016 14.36 skrev "jp charras" :
> Le 03/05/2016 à 14:18, Lachlan Audas a écrit :
> > Hi JP,
> >
> > Try Vertical alignment, ie +90 and -90 .. when you on the B.SilkS
> > also so note it come's back with -0.0 IE
Le 03/05/2016 à 14:18, Lachlan Audas a écrit :
> Hi JP,
>
> Try Vertical alignment, ie +90 and -90 .. when you on the B.SilkS
> also so note it come's back with -0.0 IE it prefix's the deg's with a
> minus sing.. in some cases.
> try 0.0 and 0.1 deg's, and also jumps the text to new X,Y p
Le 03/05/2016 à 11:02, Lachlan Audas a écrit :
> Hi, the text rotation has many problem, for the B.SilkS layer
> has any one else seen this ? or working on the bugs ?
>
What bug? I do not have any issue. I do not see what you mean.
--
Jean-Pierre CHARRAS
_
Le 03/05/2016 à 12:06, Mário Luzeiro a écrit :
> Hi Orson,
> I tested the new updates on my branch code, and now on Windows I got this
> issues after I close the 3d-viewer windows:
>
> Error: mapping vertices buffer: invalid operation
> Error: unmapping vertices buffer: invalid operation
> Error:
Hi Orson,
I tested the new updates on my branch code, and now on Windows I got this
issues after I close the 3d-viewer windows:
Error: mapping vertices buffer: invalid operation
Error: unmapping vertices buffer: invalid operation
Error: unbinding vertices buffer: invalid operation
My guess is t
Hi, the text rotation has many problem, for the B.SilkS layer
has any one else seen this ? or working on the bugs ?
This also shows up on Eagle PCB import.
As a side note, the rotation dialog is overly complex.
IE there is no need to have a button for other to access the deg rotation.
You
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