I was just skimming the kicad.info forum and a person had a question about why
some parts did not end up in the position file needed for assembly. Another
thread mentioned that that can be handled by setting an “attribute” for each
part in pcbnew. So I looked it up. (It has not affected me becau
> On May 8, 2015, at 12:28 PM, Jean-Paul Louis wrote:
>
> I am using a Logitek wireless mouse which is easier then the Mac trackpad.
>
> The board I used is not too complex. It is the CRAMPS board for 3D printers
> with Beaglebone black. It is an open hardware board that anyone can download,
I downloaded the video_game_shield-v1.15 from WayneAndLayne - a bit more
complex board.
Clicking on either the top or the right-ish side of my MagicMouse does
not crash it. It seems like the action is the same for either a top or
right-ish click..
I don't have a Logitek mouse (Rene Sommer wo
I am using a Logitek wireless mouse which is easier then the Mac trackpad.
The board I used is not too complex. It is the CRAMPS board for 3D printers
with Beaglebone black. It is an open hardware board that anyone can download,
and it is great for testing.
I cannot crash in default mode, but i
I followed your instructions, but I couldn't get it to crash. Again, I
am using a very simple pcbnew.
I hooked up a Magic Mouse so I could do a right click. (Also set mouse
preferences so it would recognize a 'secondary' click - right side).
Normally I use the built-in trackpad.
When I doubl
Hi Everyone,
I can confirm the crash of pcbnew in OpenGL mode.
I load a pcb, zoom in in order to see a trace, then click-click click… on the
trace. nothing happen. As soon as I right click just after, pcbnew crashes.
Attached is the Mac crash report.
I am using one of Adam’s nightly build(5636).
On 05/08/2015 09:18 AM, Bob Gustafson wrote:
On 05/07/2015 10:22 PM, Andy Peters wrote:
On May 6, 2015, at 12:55 PM, Andy Peters wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on both my 10.9 machine and my 10.10
machine. In OpenG
I can also quickly throw together a new debug build on my server if someone
has a link to the patch whenever it comes out. A lot of the work I did
while setting up the nightlies was enabling things like this, so I can
quickly make new builds in a parallel track before changing "mainline".
Adam Wo
> Hi Andy,
>
> can you reproduce the new one with your own builds?
> If yes, I could provide a small patch tomorrow just to try some thing to
> verify if it is related to the wxClientDC from the old wxWidgets ticket I
> posted.
Yes, it does happen on my own builds. When you get your patch together
> Hi Andy,
>
> can you reproduce the new one with your own builds?
> If yes, I could provide a small patch tomorrow just to try some thing to
> verify if it is related to the wxClientDC from the old wxWidgets ticket I
> posted.
Yes, it does happen on my own builds. When you get your patch together
On 05/07/2015 10:22 PM, Andy Peters wrote:
On May 6, 2015, at 12:55 PM, Andy Peters wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is repeatedly
crashing. It happens on both my 10.9 machine and my 10.10 machine. In OpenGL
mode, it seems to get confused about menus,
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