sues over there if you want users to start doing that.
Hopefully this feedback is helpful, and if anyone has tips on how to deal with
the big workflow change, I'd appreciate hearing them. Thanks to everyone who's
working on this, I know you're working hard on it & I hope it turn
a slightly better experience with higher-end graphics, you won't see
dramatic improvements in rendering times or effect previewing. CPU is much more
important right now.
I'd love to be corrected by devs if I'm wrong on any of this.
- Jacob Kauffmann
On Wed, Mar 6, 2019, at 2:40
"AMD GPUs are not supported on linux at this point."
As a user of a Vega 64 with Kdenlive, I have to contest this right off the
bat...
In all seriousness, that's a blatantly false statement that needs heavy
qualification or removal.
- Jacob Kauffmann
On Thu, Mar 14, 20
s, a low-bitrate 720p project should
have Z requirements. Then have a section that says, if you're trying to break
these guidelines, it's a good time to use proxy clips. That way you can have
some detailed information rather than just generalizing with an absolute
minimum.
- Jacob Kauf
ticality of
timeline corruption is worth putting up with the quirks for the time being, in
my case.
Older AppImages are still available for download right alongside the newest
one, all the way back to 16.12.2: https://files.kde.org/kdenlive/release/ (Are
the regressions worth the improveme
7;t have debug
symbols by default, and most of the issues I have also don't result in hard
crashes, which means I don't have much technical detail to show. I'm always
wary of annoying devs with descriptions of issues but nothing to point to the
actual problem in the code. However, I&
On Sat, May 11, 2019, at 8:55 AM, Daniil V. Kolpakov wrote:
> So I've downloaded an appimage (the
> kdenlive-18.12.1b-x86_64.appimage) and tried running it and opening my
> old project with it. Seems to work! Although I'm still afraid of
> updating the Arch :D
>
If the AppImage can open your
s the point of
refactoring sections of the program: to get rid of the old built-up crud that's
holding things back. I would be interested to know how closely the Kdenlive
devs work/are willing to work with MLT to improve it alongside the frontend.
Just my two cents, since it seems like it's sharing day.
- Jacob Kauffmann