Dear devs,
some time ago, I introduced the KGeoTag project.
Meanwhile, the git repository has been moved from my personal projects to
graphics/, we have a Bugzilla product (already used for a translation-related
issue), and an IRC channel.
The hardworking i10n enthusiasts team actually already t
Hello,
Thanks alot for helping me.
I have basically understand what you have provided me, what next step shall
I do to start in this project?
Thanks in advance.
On Mon, 9 Nov 2020, 3:40 pm Aleix Pol, wrote:
> On Fri, Nov 6, 2020 at 7:37 PM Mariam Fahmy
> wrote:
> >
> > Hello,
> > Thanks alot fo
El diumenge, 15 de novembre de 2020, a les 10:32:39 CET, Tobias Leupold va
escriure:
> Dear devs,
>
> some time ago, I introduced the KGeoTag project.
>
> Meanwhile, the git repository has been moved from my personal projects to
> graphics/, we have a Bugzilla product (already used for a transla
El dissabte, 14 de novembre de 2020, a les 12:46:41 CET, Dominik Waurenschk va
escriure:
> Hi, I just came across the issue that RSIBreak is unable to count down in
> wayland, after 1 second it always resets its timer.
>
> I investigated the code and found that it calls KIdleTime, which in turn
> I agree, if we can't make the KIdleTime framework work in Wayland there
> should be a way to query the framework if it's going to work or not.
Just to make sure that's not misread by others; the framework works
for the majority of methods used in the common case, just not this one
polling metho
>
> Yes, I meant that progress bar.
> I've had that 1s idle timer idea as well, unfortunately after writing this,
> but thank you for confirming that this would indeed work.
> I will give that a try and if I can get RSIBreak to a working state on
> wayland submit a PR for it.
Excellent, thank yo
> > > So do you think it makes sense to have the function return some form or
> > > error instead of just returning 0, or is there a good reason it is not
> > > doing that already?
> I don't think it helps with a lot, you need to change clients to
> handle the error, at which point we've not real