nspecified
OS: Linux
Status: REPORTED
Keywords: drkonqi
Severity: crash
Priority: NOR
Component: general
Assignee: unassigned-b...@kde.org
Reporter: kdeb...@sashok724.net
Target Milestone: ---
Application: systemsettin
https://bugs.kde.org/show_bug.cgi?id=400921
sashok724 changed:
What|Removed |Added
Resolution|FIXED |---
Status|RESOLVED
https://bugs.kde.org/show_bug.cgi?id=400921
sashok724 changed:
What|Removed |Added
Version|18.08.2 |21.04.0
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https://bugs.kde.org/show_bug.cgi?id=400921
--- Comment #7 from sashok724 ---
Spectacle was very laggy under Wayland with scaling (felt like 2fps), but it
worked.
With two screens it works as expected.
Maybe it uses twice the space than needed with 200% scaling? XRandr shows that
maximum
https://bugs.kde.org/show_bug.cgi?id=400921
--- Comment #8 from sashok724 ---
I think i figured out a solution for this problem.
I just replaced this line in QuickEditor.cpp(625):
resize(mScreensRect.width(), mScreensRect.height());
with:
resize(qRound(mScreensRect.width() / devicePixelRatio
https://bugs.kde.org/show_bug.cgi?id=400921
--- Comment #9 from sashok724 ---
Created attachment 138060
--> https://bugs.kde.org/attachment.cgi?id=138060&action=edit
Proposed patch
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