https://bugs.kde.org/show_bug.cgi?id=376485
marcin.ba...@gmail.com changed:
What|Removed |Added
Resolution|--- |WONTFIX
Status|UNCONFIRMED
https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #10 from marcin.ba...@gmail.com ---
I attached profiling results on Nvidia and Intel.
Steps:
1. Start copy files in dolphin
2. Run command:
timeout [t]s ./apitrace trace --api gl plasmashell
where t = 30s, 50s
Because of attachments limit al
https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #9 from marcin.ba...@gmail.com ---
Created attachment 104085
--> https://bugs.kde.org/attachment.cgi?id=104085&action=edit
30s Intel apitrace
Command:
timeout 30s ./apitrace trace --api gl plasmashell
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https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #7 from marcin.ba...@gmail.com ---
Created attachment 104083
--> https://bugs.kde.org/attachment.cgi?id=104083&action=edit
30s Nvidia apitrace
Command:
timeout 30s ./apitrace trace --api gl plasmashell
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https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #8 from marcin.ba...@gmail.com ---
Created attachment 104084
--> https://bugs.kde.org/attachment.cgi?id=104084&action=edit
50s Intel apitrace
Command:
timeout 50s ./apitrace trace --api gl plasmashell
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https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #6 from marcin.ba...@gmail.com ---
Created attachment 104082
--> https://bugs.kde.org/attachment.cgi?id=104082&action=edit
50s Nvidia apitrace
Command:
timeout 50s ./apitrace trace --api gl plasmashell
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https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #5 from David Edmundson ---
>The difference is QSGRenerThread uses more CPU time when Nvidia is used.
Well that's a given. On intel there is no render thread.
you can force nvidia in there too if you run QSG_RENDER_LOOP=basic
that apitrac
https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #4 from marcin.ba...@gmail.com ---
The difference is QSGRenerThread uses more CPU time when Nvidia is used.
> Exactly what perf command did you run?
perf record plasmashell
with native nvidia drivers and intel. For clarity: I have 2 graphic
https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #3 from David Edmundson ---
That shows us nothing.
There's 1.8% of CPU time spent in renderMergeBatches in the nvidia one and 1.4%
in intel.
A .4% difference in CPU time isn't going to be significant difference worth
investigating even if
https://bugs.kde.org/show_bug.cgi?id=376485
--- Comment #2 from marcin.ba...@gmail.com ---
Created attachment 104063
--> https://bugs.kde.org/attachment.cgi?id=104063&action=edit
Perf Intel
Attached report from perf profiling tool plasmashell+intel driver
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--- Comment #1 from marcin.ba...@gmail.com ---
Created attachment 104062
--> https://bugs.kde.org/attachment.cgi?id=104062&action=edit
Perf Nvidia
Attached report from perf profiling tool plasmashell+nvidia native driver
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