https://bugs.kde.org/show_bug.cgi?id=492428
Zamundaaa changed:
What|Removed |Added
Resolution|--- |DUPLICATE
Status|REOPENED
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #13 from Nathaniel Graham ---
I have just discovered that the Steam Overlay is most likely the source of this
bug, or is at least the bit of software triggering it. Turning off the Steam
Overlay also causes this bug to go away, even if I don
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #12 from Nathaniel Graham ---
apologies for the spam, I forget that I cannot update previous comments.
I also tried manually resettting the GPU while running Guild Wars 2. It is also
an xwayland+proton game just like Timberborne is, but it
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #11 from Nathaniel Graham ---
I did just try it with Timberborn (without gamescope), and it did indeed hang
*briefly*. However after about 10 seconds, it successfully reset, and
Timberborn was still running. This is not what occurs when I ex
https://bugs.kde.org/show_bug.cgi?id=492428
Nathaniel Graham changed:
What|Removed |Added
Resolution|DUPLICATE |---
Status|RESOLVED
https://bugs.kde.org/show_bug.cgi?id=492428
Vlad Zahorodnii changed:
What|Removed |Added
Resolution|--- |DUPLICATE
Status|CONFIRMED
https://bugs.kde.org/show_bug.cgi?id=492428
Vlad Zahorodnii changed:
What|Removed |Added
Status|REPORTED|CONFIRMED
Ever confirmed|0
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #8 from Nathaniel Graham ---
(In reply to Zamundaaa from comment #6)
> but the GPU resets should be fixed as well, or the game will still crash.
One thing that's interesting though is that using gamescope makes this issue go
away entirely.
https://bugs.kde.org/show_bug.cgi?id=492428
Nathaniel Graham changed:
What|Removed |Added
Status|NEEDSINFO |REPORTED
Resolution|WAITINGFORINFO
https://bugs.kde.org/show_bug.cgi?id=492428
Zamundaaa changed:
What|Removed |Added
Resolution|--- |WAITINGFORINFO
Status|REPORTED
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #5 from Nathaniel Graham ---
I've discovered that DP-alt mode seems to be causing this. When I switched from
using the USB-C port on my monitor (which uses DP-alt mode) to HDMI, the issues
completely dissappeared. Guild Wars 2 stopped glitch
https://bugs.kde.org/show_bug.cgi?id=492428
Nate Graham changed:
What|Removed |Added
CC||n...@kde.org,
|
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #3 from Nathaniel Graham ---
Additionally, now that I've narrowed down the package, I'm more confident that
a second bug I've been having is related and relavent.
In Guild Wars 2, if I am using my external monitor (set as primary), and the
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #2 from Nathaniel Graham ---
I have narrowed it down to one of the kwin packages. I've upgraded
plasma-desktop and plasma-workspace without issue. Then, when I upgraded kwin
(kwin, kwin-common, kwin-libs, kwin-wayland, kwin-x11), the issues
https://bugs.kde.org/show_bug.cgi?id=492428
--- Comment #1 from Nathaniel Graham ---
I apologize if `core` was the wrong product, I don't actually know what part of
KDE handles that interaction. I've uploaded the `journalctl -b -1` log to
hopefully clear up what's actually happening
--
You are
15 matches
Mail list logo