Re: [JPP-Devel] RenderManager optimized for Interactive vs. batch processing

2007-07-12 Thread Geoffrey G Roy
Dear Larry Have these changes to the RenderingManager been built into the daily builds yet? I am interested in testing it, but not in trying to build my own OpenJump jar. Geoff Larry Becker wrote: > I have completed the RenderingManager modifications. It now supports > three modes of intera

Re: [JPP-Devel] To Stephan ragardin FAQ

2007-07-12 Thread Giuseppe Aruta
Hi Stefan, if you don't mind I would change what you wrote on OJ FAQ: "18 I am making geologic maps, How can I customize my symbology?" in "18 I need to use Point Symbols, how can I customize my symbology?" as we geologist are probabily a minority of OJ users (and requests) peppe

Re: [JPP-Devel] RenderManager optimized for Interactive vs. batch processing

2007-07-12 Thread Larry Becker
Hi Geoff, I'm still testing the changes in SkyJUMP. They don't seem to cause any issues since the new RenderingManager defaults to working just as before; however, I'm not sure that they have a significant benefit. I was hoping that printing plugins like yours would benefit. I put in the code c

Re: [JPP-Devel] To Stephan ragardin FAQ

2007-07-12 Thread Stefan Steiniger
ok.. sounds good :) stefan Giuseppe Aruta wrote: >Hi Stefan, >if you don't mind I would change what you wrote on OJ >FAQ: > >"18 I am making geologic maps, How can I customize my >symbology?" > >in > >"18 I need to use Point Symbols, how can I customize >my symbology?" > >as we geologist are pro

[JPP-Devel] More Java2DConverter issues

2007-07-12 Thread Larry Becker
We recently implemented some modifications to Java2DConverter and PolygonShape to use PathIterator. The implementation was slightly flawed and resulted in paths that didn't use a SEG_CLOSE which causes closed paths to fail to connect start and end with a JOIN_BEVEL. You can see the problem very e

Re: [JPP-Devel] More Java2DConverter issues

2007-07-12 Thread Sunburned Surveyor
Larry wrote: "The fix is: private int getSegType(){ if (closed && (iterate == numPoints-1)) return PathIterator.SEG_CLOSE; return (iterate==0) ? PathIterator.SEG_MOVETO : PathIterator.SEG_LINETO;