Larry Becker a écrit :
>Oops, I just tried to reproduce the problem and couldn't. Are you
>certain that you aren't getting fooled by the infamous status bar
>committed memory display? You need to check it in Help About to see
>the real story.
>
>
I should say 'Oops', I don't know how I missed
Oops, I just tried to reproduce the problem and couldn't. Are you
certain that you aren't getting fooled by the infamous status bar
committed memory display? You need to check it in Help About to see
the real story.
regards,
Larry
On 5/29/07, Michaël Michaud <[EMAIL PROTECTED]> wrote:
> Larry,
Sunburned Surveyor a écrit :
>One way to fix this would be not to allow Layers to be removed when
>their attribute table is open. (Or to warn the user that the attribute
>table will be closed when the Layer is removed.)
>
>Any thoughts on this guys?
>
>The Sunburned Surveyor
>
>P.S. - Michael, cou
Larry,
I did not yet go through the code.
Could you reproduce the problem I discribed ?
I'll try to play with jhat again by the end of the week.
Michaël
Larry Becker a écrit :
>Michael,
>
> Without a reference to the layer in RenderManager, what would
>prevent the memory from being released?
Michael,
Without a reference to the layer in RenderManager, what would
prevent the memory from being released? I can't find anything wrong
with the way that InfoModel.dispose() is working. Can you do some
more magic with jhat do determine the answer?
regards,
Larry
On 5/29/07, Sunburned Sur
Michael,
You wrote: "Another bug with the memory-release problem appears when
you remove a layer from the LayerNamePanel while this layer as an open
table view :
the view stay opened, and the memory is not released, even after the
table view is closed."
It sounds like the model for the Layer's a
Memory release : again :-(
Another bug with the memory-release problem appears when you remove a
layer from the LayerNamePanel while this layer as an open table view :
the view stay opened, and the memory is not released, even after the
table view is closed.
Michael
> I tested your fix and fo