Setting -Dsun.java2d.d3d=true is also slightly slower than the default.
Larry
On 6/5/07, Sascha L. Teichmann <[EMAIL PROTECTED]> wrote:
> Have you also tried the Direct3D path (-Dsun.java2d.d3d=true)?
>
> I think the results depend on the graphics hardware and driver quality.
>
> Sascha
>
>
> Lar
Have you also tried the Direct3D path (-Dsun.java2d.d3d=true)?
I think the results depend on the graphics hardware and driver quality.
Sascha
Larry Becker schrieb:
> I did try the -Dsun.java2d.opengl=true on Windows XP and it rendered
> just a little slower than the default method.
>
> Larry
>
I did try the -Dsun.java2d.opengl=true on Windows XP and it rendered
just a little slower than the default method.
Larry
On 6/5/07, Larry Becker <[EMAIL PROTECTED]> wrote:
> Hi Sascha,
>
>I've done experiments with doing inline transformations (no
> AffineTransform), and found that it was no
Hi Sascha,
I've done experiments with doing inline transformations (no
AffineTransform), and found that it was no faster either. One theory
to explain this is that the bottleneck is in the graphics system
itself. However, that is contradicted by other experiments that I
have done which show t
Hi!
It's only that temp array, there are actually two. In case
of decimation the first allocated is copied over to a second
to archive tight fitting.
Not to forget the Coordinate->Point2D->Coordinate
transformations with the PointConverter, which also
introduces a lot of temporal object allocation
I don't have time to look at it closely right now, but it sounds like
a logical simplification. I hate that temp array too.
regards,
Larry
On 6/4/07, Michaël Michaud <[EMAIL PROTECTED]> wrote:
> Hi Sascha;
>
> Sounds interesting.
> Please, let me some more time to have a closer look and see how
Hi Sascha;
Sounds interesting.
Please, let me some more time to have a closer look and see how your
code compare to the one in CVS.
Note : I made a recent change in CVS to have the resolution as a
property and modify it as needed (default=1/2 pixel) for special renderers.
Michael
Sascha L. Tei
Hi Larry, hi Michaël,
I had a look at the decimation code in Java2DConverter.
This is awesome! Congratulations! :-)
But way not go step further and streamline the model to view
coordination transform. Why to create all this temporary
Coordinate[] stuff? In the end all what matters is a PathIterat