luca marletta
www.beopen.it
On Fri, Dec 11, 2009 at 10:40 PM, Stefan Steiniger wrote:
> mhm.. an interest set of problems outlined by Michael.
> Which either requires a new options dialog for default settings or -
> what I think for now is - that we concentrate on >manual editing< and
> not on
mhm.. an interest set of problems outlined by Michael.
Which either requires a new options dialog for default settings or -
what I think for now is - that we concentrate on >manual editing< and
not on any processing of 3d stuff.
In general I am fine with commits by (you) Larry - taking the appro
Hi Michaël ,
Good catch. I agree that JTS limits how far we can go with supporting Z
values.
Larry
2009/12/11 Michaël Michaud
> Larry Becker a écrit :
> > I have added z interpolation to the "Add Vertex" tool for most
> > "normal" cases. There are some boundary cases that still won't work
Larry Becker a écrit :
> I have added z interpolation to the "Add Vertex" tool for most
> "normal" cases. There are some boundary cases that still won't work
> without further mods. I have made those modifications to CoordUtil,
> but won't commit them until the other developers approve since t
right.. its only class file.
for the source files you need to connect to the SVN:
https://jump-pilot.svn.sourceforge.net/svnroot/jump-pilot/core/trunk
stefan
Nils Kuhn wrote:
> well, I think there are just the compiled .class-files included. I
> searched the code as .java-files.
> regards,
> N
I have added z interpolation to the "Add Vertex" tool for most "normal"
cases. There are some boundary cases that still won't work without further
mods. I have made those modifications to CoordUtil, but won't commit them
until the other developers approve since they are called by many classes.
It
Hi Luca,
Thanks for your ideas to improve OJ.
A great fix of this behavior could be:
> when you add a new vertex the Z will become the linear interpolation
> of the previous and next vertex of polygon or line:
>
It sounds simple enough to modify the "Add Vertex" tool to do this.
and when you m
Follow Stefan guide lines, if I got well, I post a request or
suggestion for a 3D enhancement on existing functions.
Problem:
working with 3d geometry you often have to add a new vertex and move
it on an adjacent polygon vertex.
Now when you add a new vertex the Z is undefined and even when you
m
well, I think there are just the compiled .class-files included. I
searched the code as .java-files.
regards,
Nils
Stefan Steiniger schrieb:
it's here:
http://jump-pilot.sourceforge.net/download/nightlybuild/
but I have posted the links on the wiki too. On the homepage it is also
on the v