Excerpts from linuxchix: 8-Oct-99 Re: [issues] Good and bad r.. by
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> Also, is anyone participating in an open source project right
> now that they feel is really well-managed and organized? (So we
> can look at it as an example?)
Yep. www.worldforge.org
> Just for fun, I th
Jenn wrote:
>>
>> Write your best specifications for the bits you aren't doing right now,
>> and find out the accepted way to advertise for helpers for open source
>> projects.
Could anyone clue me in on the "accepted way" to advertise an open source project?
Also, is anyone participating in an
Good advice - it's mostly a matter of breaking it down. I've just got to
stop being so intimidated.
>> I was thinking in terms of a structural design
>> plug-in for a CAD program. But, yeah, it's probably way out of reach. It's
>> pretty much just a fantasy at this point - not a realistic thi
"Deidre L. Calarco" wrote:
>
> I was thinking in terms of a structural design
> plug-in for a CAD program. But, yeah, it's probably way out of reach. It's
> pretty much just a fantasy at this point - not a realistic thing to actually
> try.
So start it. Fiddle with the design, fiddle with wh
> "Deidre L. Calarco" wrote:
>
>> But you're right - I should start programming again. The thing is, what I
>> really want to learn is Mac programming. I want to write programs that
>> involve graphics & 3-D modeling.
>
> Oh, nothing hard then. :-)
>
> Seriously, I couldn't... I think the harde
>"Deidre L. Calarco" wrote:
>
> But you're right - I should start programming again. The thing is, what I
> really want to learn is Mac programming. I want to write programs that
> involve graphics & 3-D modeling.
Why Mac? It seems to me that if this was the kind of thing you wanted
to do, th
"Deidre L. Calarco" wrote:
> But you're right - I should start programming again. The thing is, what I
> really want to learn is Mac programming. I want to write programs that
> involve graphics & 3-D modeling.
Oh, nothing hard then. :-)
Seriously, I couldn't... I think the harder skill there