[ioquake3] Standalone based on TA

2013-11-25 Thread Vincent P. Ellis
Using ioquake3, how can we create a standalone game based on TA? Which configuration has to be done? Vincent Ellis C/C++ Technician vinc...@linuxmail.org El Paso, TX ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.

[ioquake3] CFG files inside baseq3

2013-11-25 Thread Vincent P. Ellis
Why there are so many .cfg files with bot names in baseq3? What's their purpose? Vincent Ellis C/C++ Technician vinc...@linuxmail.org El Paso, TX ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.

Re: [ioquake3] CFG files inside baseq3

2013-11-25 Thread Zack Middleton
They are the Q3A developer's personal config files. They let people see the config of the developers and let the developers use their config on any q3 install I suppose. They're only used if run in the console by `/exec configname.cfg`. Best Regards, Zack Middleton On Mon, Nov 25, 2013 at 3:27 P

Re: [ioquake3] Standalone based on TA

2013-11-25 Thread Zack Middleton
On Mon, Nov 25, 2013 at 12:02 PM, Vincent P. Ellis wrote: > Using ioquake3, how can we create a standalone game based on TA? Which > configuration has to be done? > > Vincent Ellis > C/C++ Technician > vinc...@linuxmail.org > El Paso, TX > > ___ > ioquak