On 26 July 2013 08:53, Ludwig Nussel wrote:
..
>
> That's a sad attitude :-( Didn't they use a fork of ioq3 to make it look
> like a standalone game?
>
With my own engine (Telejano) I tried to help people doing that. I
embedded the font file (a png) in the binary (and made missing
resources non-
On 26/07/2013 08:53, Ludwig Nussel wrote:
> Dominic Fandrey wrote:
>> On 25/07/2013 15:25, Ludwig Nussel wrote:
>>> Dominic Fandrey wrote:
On 23/07/2013 01:36, Tim Angus wrote:
> On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
>> It looks like the culprit is the range check (MASK_REG
On 26/07/13 07:53, Ludwig Nussel wrote:
That's a sad attitude :-( Didn't they use a fork of ioq3 to make it look
like a standalone game?
Yes, they've basically said "fuck you" at every possible opportunity of
being cooperative, so I'm not really inclined to make (more) hacks just
to work arou
On 26/07/13 09:00, Dominic Fandrey wrote:
I thought this is the code that would be run by vanilla q3 on i386:
https://github.com/id-Software/Quake-III-Arena/blob/master/code/qcommon/vm_x86.c#L675
Note that the mask/alignment code is commented out.
I think Ludvig is refering to
https://github.
On 07/26/13 01:53, Ludwig Nussel wrote:
Dominic Fandrey wrote:
On 25/07/2013 15:25, Ludwig Nussel wrote:
Dominic Fandrey wrote:
On 23/07/2013 01:36, Tim Angus wrote:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
It looks like the culprit is the range check (MASK_REG in the new
vm)
for OP