Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread <<"tei''>>>
On 26 July 2013 08:53, Ludwig Nussel wrote: .. > > That's a sad attitude :-( Didn't they use a fork of ioq3 to make it look > like a standalone game? > With my own engine (Telejano) I tried to help people doing that. I embedded the font file (a png) in the binary (and made missing resources non-

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Dominic Fandrey
On 26/07/2013 08:53, Ludwig Nussel wrote: > Dominic Fandrey wrote: >> On 25/07/2013 15:25, Ludwig Nussel wrote: >>> Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: > On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: >> It looks like the culprit is the range check (MASK_REG

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Tim Angus
On 26/07/13 07:53, Ludwig Nussel wrote: That's a sad attitude :-( Didn't they use a fork of ioq3 to make it look like a standalone game? Yes, they've basically said "fuck you" at every possible opportunity of being cooperative, so I'm not really inclined to make (more) hacks just to work arou

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Tim Angus
On 26/07/13 09:00, Dominic Fandrey wrote: I thought this is the code that would be run by vanilla q3 on i386: https://github.com/id-Software/Quake-III-Arena/blob/master/code/qcommon/vm_x86.c#L675 Note that the mask/alignment code is commented out. I think Ludvig is refering to https://github.

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Harley Laue
On 07/26/13 01:53, Ludwig Nussel wrote: Dominic Fandrey wrote: On 25/07/2013 15:25, Ludwig Nussel wrote: Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for OP