On 17/07/2013 14:22, Tim Angus wrote:
> On 17/07/13 12:05, Dominic Fandrey wrote:
>> On 17/07/2013 07:46, Zachary wrote:
>>> This is how much I care that a closed source mod, that is moving to a
>>> closed source licensed version of quake 3, doesn't work with ioquake3:
>>>
>>> Not at all.
>>
>> I
On 22/07/2013 17:28, Evan Goers wrote:
> It should would be nice to know what system it is that you are running in
> the first place. Are you running straight-up freebsd? I don't know if there
> is a *bsd maintainer for ioq3 right now.
As far as the FreeBSD ports (the package generation system) go
On 07/17/13 07:22, Tim Angus wrote:
On 17/07/13 12:05, Dominic Fandrey wrote:
On 17/07/2013 07:46, Zachary wrote:
This is how much I care that a closed source mod, that is moving to
a closed source licensed version of quake 3, doesn't work with
ioquake3:
Not at all.
I agree that their deci
On 07/22/13 12:57, Harley Laue wrote:
On 07/17/13 07:22, Tim Angus wrote:
On 17/07/13 12:05, Dominic Fandrey wrote:
On 17/07/2013 07:46, Zachary wrote:
This is how much I care that a closed source mod, that is moving to
a closed source licensed version of quake 3, doesn't work with
ioquake3:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
> It looks like the culprit is the range check (MASK_REG in the new vm)
> for OP_STORE4. Commenting out MASK_REG under that case seems to make
> UrbanTerror 4.2 load up. I haven't actually tried a real game though.
This is probably indicative of a
It should would be nice to know what system it is that you are running in
the first place. Are you running straight-up freebsd? I don't know if there
is a *bsd maintainer for ioq3 right now.
On Mon, Jul 22, 2013 at 3:35 AM, Dominic Fandrey wrote:
> On 17/07/2013 14:22, Tim Angus wrote:
> > On 17