Yes indeed I found that VM_Call and VMmain() (the latter being to add more
VM calls if I understood well) are what are needed, as nicely explained
here:
http://www.cs.rochester.edu/trac/quagents/wiki/ServerProgrammingDealingWithVMs
"Getting Into the VM
Getting into the VM is very easy. Each modu
I am looking for methods to do the two following operations:
1- Find the nearest opponent(s) to a player given its positions.
2- Find if an opponent is in line of sight, but passing through walls.
3- Find opponent nearest to the line of sight.
For 1 I think I must use SV_AreaEntities (alias G_ENT
Ok I think I've got it about vectors management, tell me if I'm wrong:
ioquake3 defines vectors as 3D arrays (or arrays of 3 items, for X, Y, Z),
as vec3_t type.
Then ioquake3 provides a few simple operators on these vectors, such as
VectorSubstract, VectorCopy, VectorAdd, VectorScale, VectorClea