Re: [ioquake3] Programming question

2012-06-19 Thread Yasir I . Al-Dosary - zgzg2020™
Thank you for kindly answering my questions! >If you need them and don't care about compatibility with ioquake why not >modify the exported functions to game? I'm exactly just that right now. I've given up on using time.h. So, I found trap_AAS_Time(). And, I'm moving to it. However, I also need t

Re: [ioquake3] Programming question

2012-06-19 Thread Harley Laue
On 06/19/2012 02:30 AM, Yasir I. Al-Dosary - zgzg2020™ wrote: Thank you for kindly answering my questions! >If you need them and don't care about compatibility with ioquake why not >modify the exported functions to game? I'm exactly just that right now. I've given up on using time.h. So, I found