Thank you for kindly answering my questions!
>If you need them and don't care about compatibility with ioquake why not
>modify the exported functions to game?
I'm exactly just that right now. I've given up on using time.h.
So, I found trap_AAS_Time(). And, I'm moving to it.
However, I also need t
On 06/19/2012 02:30 AM, Yasir I. Al-Dosary - zgzg2020™ wrote:
Thank you for kindly answering my questions!
>If you need them and don't care about compatibility with ioquake why not
>modify the exported functions to game?
I'm exactly just that right now. I've given up on using time.h.
So, I found