postdata:
http://www.rockpapershotgun.com/2010/11/02/genetic-algorithms-find-build-order-from-hell/
On 21 January 2011 20:12, Tei wrote:
> On 20 January 2011 16:40, Ben Noordhuis wrote:
>> On Thu, Jan 20, 2011 at 15:56, Scotty (geeks...@gmail.com)
>> wrote:
>>> My guess is it would get Blizza
On 20 January 2011 16:40, Ben Noordhuis wrote:
> On Thu, Jan 20, 2011 at 15:56, Scotty (geeks...@gmail.com)
> wrote:
>> My guess is it would get Blizzard's attention if done properly.
>
> Doesn't Blizzard have a habit of C&D-ing everything that looks
> remotely like competition?
theres also all
You might be able to leverage some of the Q3MME stuff for setting
pre-determined camera paths and whatever. I'm not sure if it's a great
fit but you might get something useful out of it.
http://q3mme.proboards.com/index.cgi
>> Doesn't Blizzard have a habit of C&D-ing everything that looks
>> re
> Doesn't Blizzard have a habit of C&D-ing everything that looks
> remotely like competition?
They do, but this is going to be a simulator for raids. You won't be
able to "play" it. If I pursue it, I would make it so you could:
- 100% AI driven fights -- you don't play it you just watch and see
On Thu, Jan 20, 2011 at 15:56, Scotty (geeks...@gmail.com)
wrote:
> My guess is it would get Blizzard's attention if done properly.
Doesn't Blizzard have a habit of C&D-ing everything that looks
remotely like competition?
___
ioquake3 mailing list
ioqua
Just to let you guys know, I'm a level designer who's been around
hosted on Planetquake back in the day. I'm looking at a new project
that might be of use to World of Warcraft players to determine raiding
strategies, DPS/HPS and TPS.
First of all I'm not certain Q3 could handle what would be neede
Same
On 01/19/2011 11:19 PM, eviljoel wrote:
There are quite a few people such as myself who lurk on this list and
read when we have time. There is also a fairly active #ioquake3
channel on Freenode.
Later,
EJ
On Wed, Jan 19, 2011 at 9:46 PM, Scotty (geeks...@gmail.com)
wrote:
Thanks! I'l
There are quite a few people such as myself who lurk on this list and
read when we have time. There is also a fairly active #ioquake3
channel on Freenode.
Later,
EJ
On Wed, Jan 19, 2011 at 9:46 PM, Scotty (geeks...@gmail.com)
wrote:
> Thanks! I'll check it out! And thanks for the responses so
Thanks! I'll check it out! And thanks for the responses so far!
-Scott
On Wed, Jan 19, 2011 at 9:55 PM, Zachary wrote:
> Hey there,
> Welcome to the list, please check out the mailing list archives for some of
> our best discussions from the past five (!) years:
> http://lists.ioquake.org/piperm
Hey there,
Welcome to the list, please check out the mailing list archives for some of our
best discussions from the past five (!) years:
http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/
On Jan 19, 2011, at 6:31 PM, Yasir I. Al-Dosary - zgzg2020™ wrote:
> Hello Scotty,
> I'm Yasir. I ju
Hello Scotty,
I'm Yasir. I just joined this list a couple of weeks ago looking for help. I
got
about three replies so far. I don't whether 3 makes this list active or not :p
Anyways, welcome!
Yasir
- Original Message
From: "Scotty (geeks...@gmail.com) "
To: ioquake3@lists.ioquake.or
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