Re: [ioquake3] Hello!

2011-01-21 Thread Tei
postdata: http://www.rockpapershotgun.com/2010/11/02/genetic-algorithms-find-build-order-from-hell/ On 21 January 2011 20:12, Tei wrote: > On 20 January 2011 16:40, Ben Noordhuis wrote: >> On Thu, Jan 20, 2011 at 15:56, Scotty (geeks...@gmail.com) >> wrote: >>> My guess is it would get Blizza

Re: [ioquake3] Hello!

2011-01-21 Thread Tei
On 20 January 2011 16:40, Ben Noordhuis wrote: > On Thu, Jan 20, 2011 at 15:56, Scotty (geeks...@gmail.com) > wrote: >> My guess is it would get Blizzard's attention if done properly. > > Doesn't Blizzard have a habit of C&D-ing everything that looks > remotely like competition? theres also all

Re: [ioquake3] Hello!

2011-01-21 Thread monk
You might be able to leverage some of the Q3MME stuff for setting pre-determined camera paths and whatever. I'm not sure if it's a great fit but you might get something useful out of it. http://q3mme.proboards.com/index.cgi >> Doesn't Blizzard have a habit of C&D-ing everything that looks >> re

Re: [ioquake3] Hello!

2011-01-20 Thread Scotty (geeks...@gmail.com)
> Doesn't Blizzard have a habit of C&D-ing everything that looks > remotely like competition? They do, but this is going to be a simulator for raids. You won't be able to "play" it. If I pursue it, I would make it so you could: - 100% AI driven fights -- you don't play it you just watch and see

Re: [ioquake3] Hello!

2011-01-20 Thread Ben Noordhuis
On Thu, Jan 20, 2011 at 15:56, Scotty (geeks...@gmail.com) wrote: > My guess is it would get Blizzard's attention if done properly. Doesn't Blizzard have a habit of C&D-ing everything that looks remotely like competition? ___ ioquake3 mailing list ioqua

Re: [ioquake3] Hello!

2011-01-20 Thread Scotty (geeks...@gmail.com)
Just to let you guys know, I'm a level designer who's been around hosted on Planetquake back in the day. I'm looking at a new project that might be of use to World of Warcraft players to determine raiding strategies, DPS/HPS and TPS. First of all I'm not certain Q3 could handle what would be neede

Re: [ioquake3] Hello!

2011-01-20 Thread Ryan
Same On 01/19/2011 11:19 PM, eviljoel wrote: There are quite a few people such as myself who lurk on this list and read when we have time. There is also a fairly active #ioquake3 channel on Freenode. Later, EJ On Wed, Jan 19, 2011 at 9:46 PM, Scotty (geeks...@gmail.com) wrote: Thanks! I'l

Re: [ioquake3] Hello!

2011-01-19 Thread eviljoel
There are quite a few people such as myself who lurk on this list and read when we have time. There is also a fairly active #ioquake3 channel on Freenode. Later, EJ On Wed, Jan 19, 2011 at 9:46 PM, Scotty (geeks...@gmail.com) wrote: > Thanks! I'll check it out! And thanks for the responses so

Re: [ioquake3] Hello!

2011-01-19 Thread Scotty (geeks...@gmail.com)
Thanks! I'll check it out! And thanks for the responses so far! -Scott On Wed, Jan 19, 2011 at 9:55 PM, Zachary wrote: > Hey there, > Welcome to the list, please check out the mailing list archives for some of > our best discussions from the past five (!) years: > http://lists.ioquake.org/piperm

Re: [ioquake3] Hello!

2011-01-19 Thread Zachary
Hey there, Welcome to the list, please check out the mailing list archives for some of our best discussions from the past five (!) years: http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/ On Jan 19, 2011, at 6:31 PM, Yasir I. Al-Dosary - zgzg2020™ wrote: > Hello Scotty, > I'm Yasir. I ju

Re: [ioquake3] Hello!

2011-01-19 Thread Yasir I . Al-Dosary - zgzg2020™
Hello Scotty, I'm Yasir. I just joined this list a couple of weeks ago looking for help. I got about three replies so far. I don't whether 3 makes this list active or not :p Anyways, welcome! Yasir - Original Message From: "Scotty (geeks...@gmail.com) " To: ioquake3@lists.ioquake.or