Re: [ioquake3] Putting all models pk3 in one pk3

2011-10-01 Thread Edson Alves Pereira
Sorry, i didn't zipped the graph files! On Sat, Oct 1, 2011 at 4:32 PM, Edson Alves Pereira wrote: > Hello dudes, i have 12 pk3 files each one for one model, i tried to unzip > and make put all files inside one bundle pk3. To my surprise, ioquake3, > didn't load any model! &

[ioquake3] Putting all models pk3 in one pk3

2011-10-01 Thread Edson Alves Pereira
Hello dudes, i have 12 pk3 files each one for one model, i tried to unzip and make put all files inside one bundle pk3. To my surprise, ioquake3, didn't load any model! Made i something wrong or there is a limitation? Here is how was the file: Archive: bots.pk3 testing: botfiles/

Re: [ioquake3] ET & RTCW Open-Source!

2010-08-12 Thread Edson Alves Pereira
XRel now! On Thu, Aug 12, 2010 at 6:38 PM, Michael Menegakis wrote: > On Fri, Aug 13, 2010 at 12:24 AM, Zachary wrote: > > Great news everyone! > > > > As John Carmack just announced during QuakeCon, RTCW and Enemy Territory > are open-source! > > > > Currently, I'm on my lunch break at my day

Re: [ioquake3] Any idea what could be causing this little bug?

2010-04-02 Thread Edson Alves Pereira
There's a tool named Valgrind, http://valgrind.org, which can help to find memory leaks and mysterious bugs in code. On Fri, Apr 2, 2010 at 1:59 PM, Patrick Baggett wrote: > It would be helpful to know if you are getting a SIGSEGV or SIGILL, or > what. From the backtrace, it looks like it made it

Re: [ioquake3] Any idea what could be causing this little bug?

2010-04-02 Thread Edson Alves Pereira
I suggest you, go to *Cmd_ExecuteString* (text=0x28f484 "ut_weaptoggle") at code/qcommon/*cmd.c:* and check it code! On Fri, Apr 2, 2010 at 4:02 AM, Michael Menegakis wrote: > By running a [black box] command in urban terror, without the > arguments it usually requires, it crashes the client w

Re: [ioquake3] Increase the Number of pk3 Files for Enemy Territory

2010-04-01 Thread Edson Alves Pereira
a libary will be a correct solution. > > > > Mit freundlichen Grüßen, > > Philipp Reddigau (GKServer) > > > > GKServer > > Daniel Zschau > > Niederfährer Straße 38 > 01662 Meißen > > > > *Von:* ioquake3-boun...@lists.ioquake.org [mailto: > ioqua

Re: [ioquake3] Increase the Number of pk3 Files for Enemy Territory

2010-04-01 Thread Edson Alves Pereira
gt; > > > GKServer > > Daniel Zschau > > Niederfährer Straße 38 > 01662 Meißen > > > > *Von:* ioquake3-boun...@lists.ioquake.org [mailto: > ioquake3-boun...@lists.ioquake.org] *Im Auftrag von *Edson Alves Pereira > *Gesendet:* Donnerstag, 1. April 2010 14:51 > *An:* m...@r

Re: [ioquake3] Increase the Number of pk3 Files for Enemy Territory

2010-04-01 Thread Edson Alves Pereira
Assuming you are talking about to show ther maps in map menu of Enemy Territory, i believe is not differente from Quake3! I remember a little about it, but not so sure, quake3 load and store all maps inside baseq3/ in memory, but the number of maps is limited by a some variables, i think it should