Sorry, i didn't zipped the graph files!
On Sat, Oct 1, 2011 at 4:32 PM, Edson Alves Pereira wrote:
> Hello dudes, i have 12 pk3 files each one for one model, i tried to unzip
> and make put all files inside one bundle pk3. To my surprise, ioquake3,
> didn't load any model!
&
Hello dudes, i have 12 pk3 files each one for one model, i tried to unzip
and make put all files inside one bundle pk3. To my surprise, ioquake3,
didn't load any model!
Made i something wrong or there is a limitation?
Here is how was the file:
Archive: bots.pk3
testing: botfiles/
XRel now!
On Thu, Aug 12, 2010 at 6:38 PM, Michael Menegakis wrote:
> On Fri, Aug 13, 2010 at 12:24 AM, Zachary wrote:
> > Great news everyone!
> >
> > As John Carmack just announced during QuakeCon, RTCW and Enemy Territory
> are open-source!
> >
> > Currently, I'm on my lunch break at my day
There's a tool named Valgrind, http://valgrind.org, which can help to find
memory leaks and mysterious bugs in code.
On Fri, Apr 2, 2010 at 1:59 PM, Patrick Baggett
wrote:
> It would be helpful to know if you are getting a SIGSEGV or SIGILL, or
> what. From the backtrace, it looks like it made it
I suggest you, go to
*Cmd_ExecuteString* (text=0x28f484 "ut_weaptoggle") at
code/qcommon/*cmd.c:*
and check it code!
On Fri, Apr 2, 2010 at 4:02 AM, Michael Menegakis wrote:
> By running a [black box] command in urban terror, without the
> arguments it usually requires, it crashes the client w
a libary will be a correct solution.
>
>
>
> Mit freundlichen Grüßen,
>
> Philipp Reddigau (GKServer)
>
>
>
> GKServer
>
> Daniel Zschau
>
> Niederfährer Straße 38
> 01662 Meißen
>
>
>
> *Von:* ioquake3-boun...@lists.ioquake.org [mailto:
> ioqua
gt;
>
>
> GKServer
>
> Daniel Zschau
>
> Niederfährer Straße 38
> 01662 Meißen
>
>
>
> *Von:* ioquake3-boun...@lists.ioquake.org [mailto:
> ioquake3-boun...@lists.ioquake.org] *Im Auftrag von *Edson Alves Pereira
> *Gesendet:* Donnerstag, 1. April 2010 14:51
> *An:* m...@r
Assuming you are talking about to show ther maps in map menu of Enemy
Territory, i believe is not differente from Quake3!
I remember a little about it, but not so sure, quake3 load and store all
maps inside baseq3/ in memory, but the number of maps is limited by a some
variables, i think it should