Re: [ioquake3] force someone to spectator

2010-06-03 Thread |ALPHA| Mad Professor
On Thu, Jun 3, 2010 at 4:37 AM, Ben Noordhuis wrote: > Brandon, I'm still not sure why you want to do this inside the Q3A > engine (the stuff that lives in server/*.c). The SDK code is a more > logical place for it, e.g. game/g_active.c or game/g_client.c. I am pretty sure he has the same problem

Re: [ioquake3] SVC_RateLimit

2010-06-03 Thread |ALPHA| Mad Professor
On Thu, Jun 3, 2010 at 4:29 AM, Ben Noordhuis wrote: > On Thu, Jun 3, 2010 at 03:13, Brandon Tanner wrote: >> I've thought about that recently, I would like to pitch in some >> documentation for the ioquake3, has anyone decided on a format? I'm >> particular to the javadoc-like style, but anythin

Re: [ioquake3] force someone to spectator

2010-06-03 Thread Ben Noordhuis
Brandon, I'm still not sure why you want to do this inside the Q3A engine (the stuff that lives in server/*.c). The SDK code is a more logical place for it, e.g. game/g_active.c or game/g_client.c. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http

Re: [ioquake3] SVC_RateLimit

2010-06-03 Thread Ben Noordhuis
On Thu, Jun 3, 2010 at 03:13, Brandon Tanner wrote: > I've thought about that recently, I would like to pitch in some > documentation for the ioquake3, has anyone decided on a format? I'm > particular to the javadoc-like style, but anything is better than > nothing. If I run doxygen against the tr

Re: [ioquake3] Last revision 1784 (OP_BLOCK_COPY fix for win64)

2010-06-03 Thread Michael Menegakis
On Mon, May 17, 2010 at 5:15 PM, Ludwig Nussel wrote: > Michael Menegakis wrote: >> Out of encyclopedic curiosity, why does it push a register twice? What >> does it fix? Does it avoid a bug, or makes it faster? Does it apply to >> all games? > > OP_BLOCK_COPY pushed an odd number of values causin