built with HAVE_IPV6=YES set in Makefile
ioquake2,
revision 205 from svn
tried launching with
./q2ded.ipv6 +set dedicated 1 +set ip :: +set port 8999 +set game openffa +map
q2dm1
./q2ded.ipv6 +set dedicated 1 +set port 8999 +set game openffa +map
q2dm1
q2ded.ipv6 -> ioquake2.i386 (symlink)
bu
On 07/04/2010 12:05, Michael Menegakis wrote:
On the contrary, Microsoft itself discourages DirectInput or WM_MOUSEMOVE:
"Summary
Overall, the best method to receive high-definition mouse movement
data is WM_INPUT. If your users are just moving a mouse pointer, then
consider using WM_MOUSEMOVE
On the contrary, Microsoft itself discourages DirectInput or WM_MOUSEMOVE:
"Summary
Overall, the best method to receive high-definition mouse movement
data is WM_INPUT. If your users are just moving a mouse pointer, then
consider using WM_MOUSEMOVE to avoid needing to perform pointer
ballistics.
On 07/04/2010 11:57, Michael Menegakis wrote:
Has anyone started such a work? I noticed SDL1.2 does not use WM_INPUT
for Mouse movement on Windows so I got interested. [SDL1.3 does]
I would be surprised if it actually makes that much difference. AFAIU,
DirectInput implementations in recent ver
Has anyone started such a work? I noticed SDL1.2 does not use WM_INPUT
for Mouse movement on Windows so I got interested. [SDL1.3 does]
Alternatively, has anyone managed to hack WM_INPUT on SDL1.2?
Context on Input:
http://msdn.microsoft.com/en-us/library/ee418864%28v=VS.85%29.aspx
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