[ioquake3] ioq2ded not listening on IPv6, HAVE_IPV6=YES

2010-04-07 Thread Michael Ole Olsen
built with HAVE_IPV6=YES set in Makefile ioquake2, revision 205 from svn tried launching with ./q2ded.ipv6 +set dedicated 1 +set ip :: +set port 8999 +set game openffa +map q2dm1 ./q2ded.ipv6 +set dedicated 1 +set port 8999 +set game openffa +map q2dm1 q2ded.ipv6 -> ioquake2.i386 (symlink) bu

Re: [ioquake3] SDL1.3 in ioquake3 | WM_INPUT support on Windows

2010-04-07 Thread Tim Angus
On 07/04/2010 12:05, Michael Menegakis wrote: On the contrary, Microsoft itself discourages DirectInput or WM_MOUSEMOVE: "Summary Overall, the best method to receive high-definition mouse movement data is WM_INPUT. If your users are just moving a mouse pointer, then consider using WM_MOUSEMOVE

Re: [ioquake3] SDL1.3 in ioquake3 | WM_INPUT support on Windows

2010-04-07 Thread Michael Menegakis
On the contrary, Microsoft itself discourages DirectInput or WM_MOUSEMOVE: "Summary Overall, the best method to receive high-definition mouse movement data is WM_INPUT. If your users are just moving a mouse pointer, then consider using WM_MOUSEMOVE to avoid needing to perform pointer ballistics.

Re: [ioquake3] SDL1.3 in ioquake3 | WM_INPUT support on Windows

2010-04-07 Thread Tim Angus
On 07/04/2010 11:57, Michael Menegakis wrote: Has anyone started such a work? I noticed SDL1.2 does not use WM_INPUT for Mouse movement on Windows so I got interested. [SDL1.3 does] I would be surprised if it actually makes that much difference. AFAIU, DirectInput implementations in recent ver

[ioquake3] SDL1.3 in ioquake3 | WM_INPUT support on Windows

2010-04-07 Thread Michael Menegakis
Has anyone started such a work? I noticed SDL1.2 does not use WM_INPUT for Mouse movement on Windows so I got interested. [SDL1.3 does] Alternatively, has anyone managed to hack WM_INPUT on SDL1.2? Context on Input: http://msdn.microsoft.com/en-us/library/ee418864%28v=VS.85%29.aspx __