Re: [ioquake3] Video stream / Webcam INGAME Quake3

2010-03-31 Thread Michael Menegakis
Are the underlying protocols stable enough nowadays to make a cross platform version of something like that for ioquake3? I mean, it already has VoIP right? On Wed, Mar 31, 2010 at 11:14 PM, Patrick Baggett wrote: > In theory, this isn't too hard (well, at least the case of a camera in the > co

Re: [ioquake3] Video stream / Webcam INGAME Quake3

2010-03-31 Thread Patrick Baggett
In theory, this isn't too hard (well, at least the case of a camera in the corner of the screen). If you've heard of/used OpenCV or V4L API, you basically just grab a camera frame each loop iteration (probably need to make sure the frame is a power of 2 on each side, e.g. 256x256) and use glTexSub

[ioquake3] Video stream / Webcam INGAME Quake3

2010-03-31 Thread Thys
Hello! I'm a interaction student from belgium and currently working on a Quake3 project, I've setup a linux box that sends out messages to Max/MSP (or PureData) from ingame Quake, now I want to try to add a live webcam stream INGAME, so some kind of dynamic texture or just a swf or something, afte

Re: [ioquake3] Increase the Number of pk3 Files for Enemy Territory

2010-03-31 Thread Tei
On 31 March 2010 17:55, Philipp Reddigau wrote: > Hi guys, > > my first post in this list. ;) > > Nice to meet you. > > > > We have a little problem on some of our ET Servers (2.55), they have reached > the limit after ~30 *.pk3 files in the etmain folder. > > Is there a way to increase this value

[ioquake3] Increase the Number of pk3 Files for Enemy Territory

2010-03-31 Thread Philipp Reddigau
Hi guys, my first post in this list. ;) Nice to meet you. We have a little problem on some of our ET Servers (2.55), they have reached the limit after ~30 *.pk3 files in the etmain folder. Is there a way to increase this value? I found something about the defrag Mod but i think this is