On Fri, Dec 20, 2019 at 03:40:59PM +0530, smase...@codeaurora.org wrote:
> On 2019-12-20 01:28, Jordan Crouse wrote:
> >On Thu, Dec 19, 2019 at 06:44:46PM +0530, Sharat Masetty wrote:
> >>The last level system cache can be partitioned to 32 different slices
> >>of which GPU has two slices prealloca
On 2019-12-20 01:28, Jordan Crouse wrote:
On Thu, Dec 19, 2019 at 06:44:46PM +0530, Sharat Masetty wrote:
The last level system cache can be partitioned to 32 different slices
of which GPU has two slices preallocated. One slice is used for
caching GPU
buffers and the other slice is used for cac
On Thu, Dec 19, 2019 at 12:58:15PM -0700, Jordan Crouse wrote:
> On Thu, Dec 19, 2019 at 06:44:46PM +0530, Sharat Masetty wrote:
> > +
> > + /*
> > +* CNTL1 is used to specify SCID for (CP, TP, VFD, CCU and UBWC
> > +* FLAG cache) GPU blocks. This value will be passed along with
> > +
On Thu, Dec 19, 2019 at 06:44:46PM +0530, Sharat Masetty wrote:
> The last level system cache can be partitioned to 32 different slices
> of which GPU has two slices preallocated. One slice is used for caching GPU
> buffers and the other slice is used for caching the GPU SMMU pagetables.
> This pat
The last level system cache can be partitioned to 32 different slices
of which GPU has two slices preallocated. One slice is used for caching GPU
buffers and the other slice is used for caching the GPU SMMU pagetables.
This patch talks to the core system cache driver to acquire the slice handles,
c