On Thu, 2010-10-07 at 12:41 +0100, Peter Clifton wrote:
> On Wed, 2010-10-06 at 15:27 -0700, Eric Anholt wrote:
>
> > Of this, I'd say that you're spending a surprising amount of time in
> > texture fetch. Finding ways to reduce texture bandwidth may pay off,
> > assuming that (texture fetch / sa
On Wed, 2010-10-06 at 15:27 -0700, Eric Anholt wrote:
> Of this, I'd say that you're spending a surprising amount of time in
> texture fetch. Finding ways to reduce texture bandwidth may pay off,
> assuming that (texture fetch / sampler cache) is the percentage of the
> time you're cache missing.
On Wed, 06 Oct 2010 18:55:55 +0100, Peter Clifton wrote:
> Hi,
>
> Can anyone point me at what this intel_gpu_top output (below) indicates
> regarding what is limiting the frame-rate of my drawing?
I'll take a stab at what I can, but honestly I find the status reports
of the chip fairly mystic m
Hi,
Can anyone point me at what this intel_gpu_top output (below) indicates
regarding what is limiting the frame-rate of my drawing?
Primarily I'm throwing a lot of triangles and texture coordinates into a
vertex array, compiling the lot into a display list and benchmarking the
frame-rate I can a