Re: [Intel-gfx] intel_gpu_top decode..

2010-10-07 Thread Peter Clifton
On Thu, 2010-10-07 at 12:41 +0100, Peter Clifton wrote: > On Wed, 2010-10-06 at 15:27 -0700, Eric Anholt wrote: > > > Of this, I'd say that you're spending a surprising amount of time in > > texture fetch. Finding ways to reduce texture bandwidth may pay off, > > assuming that (texture fetch / sa

Re: [Intel-gfx] intel_gpu_top decode..

2010-10-07 Thread Peter Clifton
On Wed, 2010-10-06 at 15:27 -0700, Eric Anholt wrote: > Of this, I'd say that you're spending a surprising amount of time in > texture fetch. Finding ways to reduce texture bandwidth may pay off, > assuming that (texture fetch / sampler cache) is the percentage of the > time you're cache missing.

Re: [Intel-gfx] intel_gpu_top decode..

2010-10-06 Thread Eric Anholt
On Wed, 06 Oct 2010 18:55:55 +0100, Peter Clifton wrote: > Hi, > > Can anyone point me at what this intel_gpu_top output (below) indicates > regarding what is limiting the frame-rate of my drawing? I'll take a stab at what I can, but honestly I find the status reports of the chip fairly mystic m

[Intel-gfx] intel_gpu_top decode..

2010-10-06 Thread Peter Clifton
Hi, Can anyone point me at what this intel_gpu_top output (below) indicates regarding what is limiting the frame-rate of my drawing? Primarily I'm throwing a lot of triangles and texture coordinates into a vertex array, compiling the lot into a display list and benchmarking the frame-rate I can a