Re: [Intel-gfx] Valleyview: 3DSTATE_URB_VS Minimum URB Entries

2012-07-03 Thread Cheah, Douglas
for those application as well. Douglas -Original Message- From: Jesse Barnes [mailto:jbar...@virtuousgeek.org] Sent: Wednesday, July 04, 2012 3:28 AM To: Cheah, Douglas; intel-gfx@lists.freedesktop.org Subject: Re: [Intel-gfx] Valleyview: 3DSTATE_URB_VS Minimum URB Entries "

Re: [Intel-gfx] Valleyview: 3DSTATE_URB_VS Minimum URB Entries

2012-07-03 Thread Jesse Barnes
"Cheah, Douglas" wrote: >Hello folks, > >I am seeing corruption when running spectex from mesa demos which looks >like vertex being randomly clipped on Valleyview, however spectex works >fine on Ivy Bridge. > >After tracing down the codes I realize that the current Mesa driver >would program the

[Intel-gfx] Valleyview: 3DSTATE_URB_VS Minimum URB Entries

2012-07-02 Thread Cheah, Douglas
Hello folks, I am seeing corruption when running spectex from mesa demos which looks like vertex being randomly clipped on Valleyview, however spectex works fine on Ivy Bridge. After tracing down the codes I realize that the current Mesa driver would program the maximum number or URB entries (