Re: [Intel-gfx] Taking tiling and rotation into account in watermark computations

2014-10-24 Thread Ville Syrjälä
On Mon, Oct 06, 2014 at 05:11:57PM +0100, Tvrtko Ursulin wrote: > > Hi all, > > We need to refactor the current code a bit to allow parameters like > plane rotation and framebuffer tiling mode be taken into account when > calculating display watermarks. > > I looked into this code a bit and am

Re: [Intel-gfx] Taking tiling and rotation into account in watermark computations

2014-10-07 Thread Tvrtko Ursulin
On 10/07/2014 11:22 AM, Ville Syrjälä wrote: On Mon, Oct 06, 2014 at 05:11:57PM +0100, Tvrtko Ursulin wrote: Hi all, We need to refactor the current code a bit to allow parameters like plane rotation and framebuffer tiling mode be taken into account when calculating display watermarks. I loo

[Intel-gfx] Taking tiling and rotation into account in watermark computations

2014-10-06 Thread Tvrtko Ursulin
Hi all, We need to refactor the current code a bit to allow parameters like plane rotation and framebuffer tiling mode be taken into account when calculating display watermarks. I looked into this code a bit and am at the moment a bit confused with what is where and why. For example the p