On Mon, Oct 06, 2014 at 05:11:57PM +0100, Tvrtko Ursulin wrote:
>
> Hi all,
>
> We need to refactor the current code a bit to allow parameters like
> plane rotation and framebuffer tiling mode be taken into account when
> calculating display watermarks.
>
> I looked into this code a bit and am
On 10/07/2014 11:22 AM, Ville Syrjälä wrote:
On Mon, Oct 06, 2014 at 05:11:57PM +0100, Tvrtko Ursulin wrote:
Hi all,
We need to refactor the current code a bit to allow parameters like
plane rotation and framebuffer tiling mode be taken into account when
calculating display watermarks.
I loo
Hi all,
We need to refactor the current code a bit to allow parameters like
plane rotation and framebuffer tiling mode be taken into account when
calculating display watermarks.
I looked into this code a bit and am at the moment a bit confused with
what is where and why.
For example the p