On Tue, 12 Jun 2012 12:35:37 +0200, Olivier Galibert wrote:
> Hi guys,
>
> I'm playing with my gm45, and trying to understand the inter-shader
> register allocation and referencing aspects. From what I see, the vs
> and clipper follow the brw_vue_map to know where data is. The
> fragment shad
Hi guys,
I'm playing with my gm45, and trying to understand the inter-shader
register allocation and referencing aspects. From what I see, the vs
and clipper follow the brw_vue_map to know where data is. The
fragment shader, though, does its own input register allocation in the
urb_setup array