On Mon, Mar 23, 2015 at 09:31:38AM +0100, Daniel Vetter wrote:
> On Fri, Mar 20, 2015 at 10:59:50PM +, Chris Wilson wrote:
> > On Fri, Mar 20, 2015 at 04:19:02PM +, Chris Wilson wrote:
> > > I guess one test would be to see how many 1x1 [xN overdraw, say 1x1
> > > Window, but rendering inte
On Fri, Mar 20, 2015 at 10:59:50PM +, Chris Wilson wrote:
> On Fri, Mar 20, 2015 at 04:19:02PM +, Chris Wilson wrote:
> > I guess one test would be to see how many 1x1 [xN overdraw, say 1x1
> > Window, but rendering internally at 1080p] clients we can run in
> > parallel whilst hitting 60fp
On Fri, Mar 20, 2015 at 04:31:29PM +, Tvrtko Ursulin wrote:
>
> On 03/20/2015 04:19 PM, Chris Wilson wrote:
> >On Fri, Mar 20, 2015 at 04:01:52PM +, Tvrtko Ursulin wrote:
> >>
> >>On 03/20/2015 02:36 PM, Chris Wilson wrote:
> >>>This provides a nice boost to mesa in swap bound scenarios (a
On Fri, Mar 20, 2015 at 10:59:50PM +, Chris Wilson wrote:
> On Fri, Mar 20, 2015 at 04:19:02PM +, Chris Wilson wrote:
> > I guess one test would be to see how many 1x1 [xN overdraw, say 1x1
> > Window, but rendering internally at 1080p] clients we can run in
> > parallel whilst hitting 60fp
On Fri, Mar 20, 2015 at 04:19:02PM +, Chris Wilson wrote:
> I guess one test would be to see how many 1x1 [xN overdraw, say 1x1
> Window, but rendering internally at 1080p] clients we can run in
> parallel whilst hitting 60fps. And then whether allowing multiple
> spinners helps or hinders.
I
Tested-By: PRC QA PRTS (Patch Regression Test System Contact:
shuang...@intel.com)
Task id: 6019
-Summary-
Platform Delta drm-intel-nightly Series Applied
PNV -1 274/274
On 03/20/2015 04:19 PM, Chris Wilson wrote:
On Fri, Mar 20, 2015 at 04:01:52PM +, Tvrtko Ursulin wrote:
On 03/20/2015 02:36 PM, Chris Wilson wrote:
This provides a nice boost to mesa in swap bound scenarios (as mesa
throttles itself to the previous frame and given the scenario that will
c
On Fri, Mar 20, 2015 at 04:01:52PM +, Tvrtko Ursulin wrote:
>
> On 03/20/2015 02:36 PM, Chris Wilson wrote:
> >This provides a nice boost to mesa in swap bound scenarios (as mesa
> >throttles itself to the previous frame and given the scenario that will
> >complete shortly). It will also provi
On 03/20/2015 02:36 PM, Chris Wilson wrote:
This provides a nice boost to mesa in swap bound scenarios (as mesa
throttles itself to the previous frame and given the scenario that will
complete shortly). It will also provide a good boost to systems running
with semaphores disabled and so frequent
This provides a nice boost to mesa in swap bound scenarios (as mesa
throttles itself to the previous frame and given the scenario that will
complete shortly). It will also provide a good boost to systems running
with semaphores disabled and so frequently waiting on the GPU as it
switches rings. In
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