On Tue, Sep 25, 2018 at 08:59:03PM +0100, Chris Wilson wrote:
> Quoting Ville Syrjala (2018-09-25 20:37:14)
> > From: Ville Syrjälä
> >
> > With gtt remapping in place we can use arbitrarily large
> > framebuffers. Let's bump the limits to 16kx16k on gen7+.
> > The limit was chosen to match the m
Quoting Ville Syrjala (2018-09-25 20:37:14)
> From: Ville Syrjälä
>
> With gtt remapping in place we can use arbitrarily large
> framebuffers. Let's bump the limits to 16kx16k on gen7+.
> The limit was chosen to match the maximum 2D surface size
> of the 3D engine.
>
> With the remapping we coul
From: Ville Syrjälä
With gtt remapping in place we can use arbitrarily large
framebuffers. Let's bump the limits to 16kx16k on gen7+.
The limit was chosen to match the maximum 2D surface size
of the 3D engine.
With the remapping we could easily go higher than that for the
display engine. However