On Wed, Jan 30, 2019 at 11:01:50AM +0100, Daniel Vetter wrote:
> On Fri, Jan 18, 2019 at 05:27:18PM +0200, Ville Syrjala wrote:
> > From: Ville Syrjälä
> >
> > With gtt remapping in place we can use arbitrarily large
> > framebuffers. Let's bump the limits to 16kx16k on gen7+.
> > The limit was c
On Fri, Jan 18, 2019 at 05:27:18PM +0200, Ville Syrjala wrote:
> From: Ville Syrjälä
>
> With gtt remapping in place we can use arbitrarily large
> framebuffers. Let's bump the limits to 16kx16k on gen7+.
> The limit was chosen to match the maximum 2D surface size
> of the 3D engine.
>
> With th
From: Ville Syrjälä
With gtt remapping in place we can use arbitrarily large
framebuffers. Let's bump the limits to 16kx16k on gen7+.
The limit was chosen to match the maximum 2D surface size
of the 3D engine.
With the remapping we could easily go higher than that for the
display engine. However